Aleksei Moskvin
Biographic Data
| ID | 915590 |
|---|---|
| NAME | Aleksei Moskvin |
| GIVEN NAMES | Aleksei |
| FAMILY NAME | Moskvin |
| SIGNATURE | MOSKVIN A |
| AFFILIATIONS | Saint-Petersburg State University of Technology and Design |
| ORCID | 0000-0002-9813-2831 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Optimising 3D models of historical clothing
A study on levels of detail for presenting 3D models of historical costumes online
The equipment of a Germanic warrior from the 2nd-4th century AD
Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…
Testing archaeological mail armour in a virtual environment
This article presents a new method for examining mail through the use of digital reconstruction and computer simulation. The method allows the physical and mechanical properties of mail artefacts to be reconstructed, which otherwise remain hidden, by performing tests in a virtual environment. Ten archaeological finds, dating between 300 BC and 1000 AD, were parameterized and reconstructed. Testing procedures were developed to measure the properti…
Digital replication and reconstruction of mail armour
Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…
Digital replication and reconstruction of mail armour
Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…
A study on levels of detail for presenting 3D models of historical costumes online
The equipment of a Germanic warrior from the 2nd-4th century AD
Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…
Testing archaeological mail armour in a virtual environment
This article presents a new method for examining mail through the use of digital reconstruction and computer simulation. The method allows the physical and mechanical properties of mail artefacts to be reconstructed, which otherwise remain hidden, by performing tests in a virtual environment. Ten archaeological finds, dating between 300 BC and 1000 AD, were parameterized and reconstructed. Testing procedures were developed to measure the properti…
Digital replication and reconstruction of mail armour
Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…
The equipment of a Germanic warrior from the 2nd-4th century AD
Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…
Optimising 3D models of historical clothing
A study on levels of detail for presenting 3D models of historical costumes online
Computer Science (4 works) · Engineering (4 works) · History (4 works) · 3D Shape Modeling and Analysis (3 works) · Archaeology (3 works) · Armour (3 works) · Textile materials and evaluations (3 works) · Art (2 works) · Clothing (2 works) · Fashion and Cultural Textiles (2 works)