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Aleksei Moskvin

Biographic Data

ID915590
NAMEAleksei Moskvin
GIVEN NAMESAleksei
FAMILY NAMEMoskvin
SIGNATUREMOSKVIN A
AFFILIATIONSSaint-Petersburg State University of Technology and Design
ORCID0000-0002-9813-2831
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS5
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Optimising 3D models of historical clothing

    Open Access•Aleksei Moskvin, Mariia Moskvina et al.•ARTICLE•Digital Applications in…•2025•References: 2

  • A study on levels of detail for presenting 3D models of historical costumes online

    Open Access•Aleksei Moskvin, Mariia Moskvina et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 17

  • The equipment of a Germanic warrior from the 2nd-4th century AD

    Open Access•Aleksei Moskvin, Martijn A Wijnhoven et al.•ARTICLE•Journal of Cultural Heritage•2021•Cited by: 1•References: 17

    Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…

  • Testing archaeological mail armour in a virtual environment

    Open Access•Martijn A Wijnhoven, Aleksei Moskvin et al.•ARTICLE•Journal of Cultural Heritage•2020

    This article presents a new method for examining mail through the use of digital reconstruction and computer simulation. The method allows the physical and mechanical properties of mail artefacts to be reconstructed, which otherwise remain hidden, by performing tests in a virtual environment. Ten archaeological finds, dating between 300 BC and 1000 AD, were parameterized and reconstructed. Testing procedures were developed to measure the properti…

  • Digital replication and reconstruction of mail armour

    Open Access•Martijn A Wijnhoven, Aleksei Moskvin•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 3•References: 9

    Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…

  • Digital replication and reconstruction of mail armour

    Open Access•Martijn A Wijnhoven, Aleksei Moskvin•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 3•References: 9

    Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…

  • A study on levels of detail for presenting 3D models of historical costumes online

    Open Access•Aleksei Moskvin, Mariia Moskvina et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 17

  • The equipment of a Germanic warrior from the 2nd-4th century AD

    Open Access•Aleksei Moskvin, Martijn A Wijnhoven et al.•ARTICLE•Journal of Cultural Heritage•2021•Cited by: 1•References: 17

    Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…

  • Testing archaeological mail armour in a virtual environment

    Open Access•Martijn A Wijnhoven, Aleksei Moskvin et al.•ARTICLE•Journal of Cultural Heritage•2020

    This article presents a new method for examining mail through the use of digital reconstruction and computer simulation. The method allows the physical and mechanical properties of mail artefacts to be reconstructed, which otherwise remain hidden, by performing tests in a virtual environment. Ten archaeological finds, dating between 300 BC and 1000 AD, were parameterized and reconstructed. Testing procedures were developed to measure the properti…

  • Digital replication and reconstruction of mail armour

    Open Access•Martijn A Wijnhoven, Aleksei Moskvin•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 3•References: 9

    Digital reconstruction of historical costumes is a broad research area, which brings together archaeology, dress history and digital technologies. Mail armour includes many damaged and sometimes now fragile artefacts which could be reconstructed in virtual reality. However, contemporary methods of digitization were developed for textile clothes and cannot accurately reproduce the draping behaviour and appearance of a mail fabric made from metal r…

  • The equipment of a Germanic warrior from the 2nd-4th century AD

    Open Access•Aleksei Moskvin, Martijn A Wijnhoven et al.•ARTICLE•Journal of Cultural Heritage•2021•Cited by: 1•References: 17

    Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment…

  • Optimising 3D models of historical clothing

    Open Access•Aleksei Moskvin, Mariia Moskvina et al.•ARTICLE•Digital Applications in…•2025•References: 2

  • A study on levels of detail for presenting 3D models of historical costumes online

    Open Access•Aleksei Moskvin, Mariia Moskvina et al.•ARTICLE•Digital Applications in…•2025•Cited by: 1•References: 17

Computer Science (4 works) · Engineering (4 works) · History (4 works) · 3D Shape Modeling and Analysis (3 works) · Archaeology (3 works) · Armour (3 works) · Textile materials and evaluations (3 works) · Art (2 works) · Clothing (2 works) · Fashion and Cultural Textiles (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae