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Peter Zackariasson

Biographic Data

ID9167675
NAMEPeter Zackariasson
GIVEN NAMESPeter
FAMILY NAMEZackariasson
SIGNATUREZACKARIASSON P
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR2
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2019
H-INDEX0
  • The Playful Undead and Video Games

    Madelon Hoedt, Stephen J Webley et al.•EDITOR•BOOK•Playful Undead and Video Games•2019

    The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them. A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are…

  • Playful Undead and Video Games

    Peter Zackariasson, Stephen J Webley•BOOK•Playful Undead and Video Games•2019

  • Video Game Marketing

    Peter Zackariasson, Mikolaj Dymek•BOOK•Video Game Marketing•2016

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell…

  • The Video Game Industry

    Timothy L Wilson, Peter Zackariasson et al.•EDITOR•BOOK•The Video Game Industry•2012

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and only game oriented, those who grew up with video games are changing things, especially research agendas, the accept…

No prominent works on this page.

  • The Video Game Industry

    Timothy L Wilson, Peter Zackariasson et al.•EDITOR•BOOK•The Video Game Industry•2012

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and only game oriented, those who grew up with video games are changing things, especially research agendas, the accept…

  • Video Game Marketing

    Peter Zackariasson, Mikolaj Dymek•BOOK•Video Game Marketing•2016

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell…

  • The Playful Undead and Video Games

    Madelon Hoedt, Stephen J Webley et al.•EDITOR•BOOK•Playful Undead and Video Games•2019

    The zombie has long been a popular antagonists in both movies and games. The undead have been depicted in many ways, but their role is clear: the zombie is the monster. This seems especially true in the context of games: the undead are abject, brain-dead and the only way to deal with them is through killing them. A noteworthy exception is Siren: Blood Curse (Project Siren, 2008), a reimaging of Forbidden Siren from 2003. The monsters in Siren are…

  • Playful Undead and Video Games

    Peter Zackariasson, Stephen J Webley•BOOK•Playful Undead and Video Games•2019

Computer Science (3 works) · Jeux vidéo (3 works) · Video games (3 works) · Business (2 works) · Digital Games and Media (2 works) · Games (2 works) · Industrie (2 works) · Multimedia (2 works) · Video game (2 works) · Video games industry (2 works)

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