The Video Game Industry
Bibliographic Data
| ID | 19933073 |
|---|---|
| Authors | Timothy L Wilson |
| Editors | Peter Zackariasson, Timothy Wilson (0000-0002-9891-9319) |
| Year | 2012 |
| Pages | 268 |
| Publication date | 2012-08-21 |
| Open Access | No |
| Type | BOOK |
| Venue | The Video Game Industry (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780203106495 |
| OpenAlex | W1573200530 |
| ISBN | 9780203106495 |
| Open Library | OL37305329M |
| Language | EN |
| Citations received | 11 |
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and only game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come
Business · Multimedia · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Business & Economics · Electronic games industry · History · Industrie · Industries · Jeux vidéo · Park & Recreation Management · Tv-spel · Video games · Video games industry
War by other means
A Patchwork of Potential
Mellom næring og kultur
Local issues and global challenges
Operating and localising online games in Vietnam
Let’s Play Democracy, Exploratory Analysis of Political Video Games
Masculine domination and gender subtexts
The video game as agencement and the image of new gaming experiences
Games-as-a-service
Yaratici Endüstri̇leri̇ Ve Gi̇ri̇şi̇mci̇ Üni̇versi̇teler İli̇şki̇si̇
Studying Game Development Cultures
| Citations per year | 0.85 |
|---|---|
| Citation span | 2013 - 2024 (12) |
| Highly cited | No |