Edmundo Tovar
Biographic Data
| ID | 9255824 |
|---|---|
| NAME | Edmundo Tovar |
| GIVEN NAMES | Edmundo |
| FAMILY NAME | Tovar |
| SIGNATURE | TOVAR É |
| AFFILIATIONS | Universidad Politécnica de Madrid |
| ORCID | 0000-0003-2929-659X |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Learning and Motivational Impact of Game-Based Learning
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format (control group) and 104 students who played the game in an online format (experimental group). Backgr…
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: Although teacher-oriented authoring tools for creating educational video games can help overcome the main barriers hampering the use and uptake of GBL, there is a lack of studies examining the effectiveness of educational video games …
From Higher Education to Open Education
Open education has revolutionized the educational environment. Massive open online courses have become the main showcase for open educational resources, but the competition to establish a position in this movement has led to the rapid publication of many courses of arguable quality. This paper presents and analyzes the process of creating a small private online course that meets the requirements to be offered as a massive course. The starting poi…
Building Common Spaces in Engineering Education
The creation of Common Spaces for Higher Education means facing different challenges. This paper reviews the main contributions to three of these key aspects: namely, the main competencies of practicing engineers, the position of the main Education Societies in building these spaces for education, and the particularities for standards in Engineering accreditation. These ideas were debated in the last Conference on Engineering and Computer Educati…
No prominent works on this page.
Building Common Spaces in Engineering Education
The creation of Common Spaces for Higher Education means facing different challenges. This paper reviews the main contributions to three of these key aspects: namely, the main competencies of practicing engineers, the position of the main Education Societies in building these spaces for education, and the particularities for standards in Engineering accreditation. These ideas were debated in the last Conference on Engineering and Computer Educati…
From Higher Education to Open Education
Open education has revolutionized the educational environment. Massive open online courses have become the main showcase for open educational resources, but the competition to establish a position in this movement has led to the rapid publication of many courses of arguable quality. This paper presents and analyzes the process of creating a small private online course that meets the requirements to be offered as a massive course. The starting poi…
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: Although teacher-oriented authoring tools for creating educational video games can help overcome the main barriers hampering the use and uptake of GBL, there is a lack of studies examining the effectiveness of educational video games …
Learning and Motivational Impact of Game-Based Learning
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format (control group) and 104 students who played the game in an online format (experimental group). Backgr…
Computer Science (4 works) · Mathematics education (3 works) · Psychology (3 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Engineering management (2 works) · Multimedia (2 works) · Political science (2 works) · Teaching and Learning Programming (2 works)