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Gustavo Rovelo Ruiz

Biographic Data

ID9330862
NAMEGustavo Rovelo Ruiz
GIVEN NAMESGustavo Rovelo
FAMILY NAMERuiz
SIGNATURERUIZ G R
AFFILIATIONSFlanders Make (Belgium)
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Juegos con propósito para la anotación del Corpus Oral Sonoro del Español rural

    Rosa Lilia Segundo Díaz, Johnatan E Bonilla et al.•ARTICLE•Dialectologia et Geolinguistica•2023

    The study of dialectal microvariation in spoken Spanish faces challenges due to the absence of an adequate morpho-syntactically annotated and parsed corpus. Therefore, this article introduces a novel technique, a game-based approach, for creating resources for non-standard Spanish language varieties. The article provides an overview of the progress in designing three Games With A Purpose ( GWAPs ) prototypes, to wit , Agentes, Tesoros , and Anota…

  • Building blocks for creating enjoyable games—A systematic literature review

    Open Access•Rosa Lilia Segundo Díaz, Gustavo Rovelo Ruiz et al.•ARTICLE•International Journal of…•2022

No prominent works on this page.

  • Building blocks for creating enjoyable games—A systematic literature review

    Open Access•Rosa Lilia Segundo Díaz, Gustavo Rovelo Ruiz et al.•ARTICLE•International Journal of…•2022

  • Juegos con propósito para la anotación del Corpus Oral Sonoro del Español rural

    Rosa Lilia Segundo Díaz, Johnatan E Bonilla et al.•ARTICLE•Dialectologia et Geolinguistica•2023

    The study of dialectal microvariation in spoken Spanish faces challenges due to the absence of an adequate morpho-syntactically annotated and parsed corpus. Therefore, this article introduces a novel technique, a game-based approach, for creating resources for non-standard Spanish language varieties. The article provides an overview of the progress in designing three Games With A Purpose ( GWAPs ) prototypes, to wit , Agentes, Tesoros , and Anota…

Computer Science (2 works) · Annotation (1 works) · Artificial Intelligence (1 works) · Corpus linguistics (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Engineering (1 works) · Entertainment (1 works) · Game design (1 works) · Human–computer interaction (1 works)

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