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Building blocks for creating enjoyable games—A systematic literature review

Bibliographic Data

ID21642435
AuthorsRosa Lilia Segundo Díaz (0000-0002-9973-8712, Hasselt University, corresponding author), Gustavo Rovelo Ruiz (Flanders Make (Belgium)), Miriam Bouzouita (0000-0001-8196-620X, Humboldt-Universität zu Berlin), Karin Coninx (0000-0001-6730-3426, Hasselt University)
Year2022
Volume159
Pages102758
Publication date2022-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2021.102758
OpenAlexW4200282046
LanguageEN
Citations received5
References cited40

Entertainment · Game design · Human–computer interaction · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts

  • Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

    Open Access•Lissette López-Faican, Juan Javier•International Journal of…•2023

  • The efficacy and safety of immersive virtual reality in children’s safety training

    Open Access•Xinzhe Liao, Amirrudin Kamsin et al.•Interactive Learning Environments•2026

  • The influence of gamification affordance on knowledge sharing behaviour

    Xiaowu Wang, Xiao-Wu Wang et al.•Behaviour and Information…•2025

  • Juegos con propósito para la anotación del Corpus Oral Sonoro del Español rural

    Rosa Lilia Segundo Díaz, Johnatan E Bonilla et al.•Dialectologia et Geolinguistica•2023

  • Games for Gaia

    Open Access•Katie Blake, Katherine Tubb et al.•Conservation and Society•2025

  • Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting

    Edward Mcauley, Terry E Duncan et al.•Research Quarterly for Exercise…•1989

  • Engagement in digital entertainment games

    Open Access•Elizabeth A Boyle, Thomas M Connolly et al.•Computers in Human Behavior•2012

  • GameFlow

    Open Access•Penelope Sweetser, Peta Wyeth•Computers in entertainment•2005

  • The Motivational Pull of Video Games

    Open Access•Richard M Ryan, C Scott Rigby et al.•Motivation and Emotion•2006

  • Understanding students’ game experiences throughout the developmental process of the number navigation game

    Open Access•Phuong Bui, Gabriela Rodríguez-Aflecht et al.•Educational Technology Research…•2020

  • The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game

    Open Access•Selen Türkay, Sonam Adinolf•Cyberpsychology Journal of…•2015

  • Development and validation of brief measures of positive and negative affect

    David Watson, David C Watson et al.•Journal of Personality and Social…•1988

  • Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being

    Richard M Ryan, Edward L Deci•American Psychologist•2000

  • Conceptualizing Media Enjoyment as Attitude

    Open Access•Robin L Nabi, Marina Krcmar•Communication Theory•2004

  • Appreciation as Audience Response

    Open Access•M B Oliver, Anne Bartsch•Human Communication Research•2009

Unique citing works5
Citations per year1,67
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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