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Nicholas Caldwell

Biographic Data

ID933441
NAMENicholas Caldwell
GIVEN NAMESNicholas
FAMILY NAMECaldwell
SIGNATURECALDWELL N
AFFILIATIONSUniversity of Suffolk
ORCID0000-0003-0597-0113
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2023
H-INDEX1
  • A Transfiguration Paradigm for Quest Design

    Open Access•Steven Robert Harris, Nicholas Caldwell•ARTICLE•Games and Culture•2023

    Quest design is an important design aspect of video games. The current approach to quest design is dominated by a task-orientated paradigm in which a quest is viewed as a series of tasks to be completed as part of the narrative structure of the game. This paper presents an alternative paradigm that shifts away from the predominant task-based approach to quest design. Based on a study of existing quest models, a dual quest framework of singular an…

  • Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games

    Open Access•Nicholas Caldwell•ARTICLE•Media International Australia•2004•Cited by: 1

    This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultura…

  • Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games

    Open Access•Nicholas Caldwell•ARTICLE•Media International Australia•2004•Cited by: 1

    This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultura…

  • Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games

    Open Access•Nicholas Caldwell•ARTICLE•Media International Australia•2004•Cited by: 1

    This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultura…

  • A Transfiguration Paradigm for Quest Design

    Open Access•Steven Robert Harris, Nicholas Caldwell•ARTICLE•Games and Culture•2023

    Quest design is an important design aspect of video games. The current approach to quest design is dominated by a task-orientated paradigm in which a quest is viewed as a series of tasks to be completed as part of the narrative structure of the game. This paper presents an alternative paradigm that shifts away from the predominant task-based approach to quest design. Based on a study of existing quest models, a dual quest framework of singular an…

Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Art (1 work) · Character (mathematics (1 work) · Cognitive science (1 work) · Dual (grammatical number (1 work) · Educational Games and Gamification (1 work)

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