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Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games

Bibliographic Data

ID5904065
AuthorsNicholas Caldwell (0000-0003-0597-0113, corresponding author)
Year2004
Volume110
Issue1
Pages42-51
Publication date2004-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia International Australia (JOURNAL)
Journal identifiersISSN: 1329-878X • E-ISSN: 2200-467X
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1329878x0411000107
OpenAlexW1577729428
LanguageEN
Citations received4
References cited1

This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultural theory to analyse and explain the representation of space and the organisation of knowledge in these games. The methodology and theoretical framework is supported by a textual analysis of Civilization II, a significant and influential turn-based computer strategy game. Finally, this paper suggests possibilities for future extensions of this work

Epistemology · Game mechanics · Human–computer interaction · Management science · Political science · Postmodernism · Programming language · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game design · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Engineering

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Unique citing works4
Citations per year0.2
Citation span2006 - 2025 (20)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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