Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games
Bibliographic Data
| ID | 5904065 |
|---|---|
| Authors | Nicholas Caldwell (0000-0003-0597-0113, corresponding author) |
| Year | 2004 |
| Volume | 110 |
| Issue | 1 |
| Pages | 42-51 |
| Publication date | 2004-02-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media International Australia (JOURNAL) |
| Journal identifiers | ISSN: 1329-878X • E-ISSN: 2200-467X |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1329878x0411000107 |
| OpenAlex | W1577729428 |
| Language | EN |
| Citations received | 4 |
| References cited | 1 |
This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultural theory to analyse and explain the representation of space and the organisation of knowledge in these games. The methodology and theoretical framework is supported by a textual analysis of Civilization II, a significant and influential turn-based computer strategy game. Finally, this paper suggests possibilities for future extensions of this work
Epistemology · Game mechanics · Human–computer interaction · Management science · Political science · Postmodernism · Programming language · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game design · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Engineering
| Unique citing works | 4 |
|---|---|
| Citations per year | 0.2 |
| Citation span | 2006 - 2025 (20) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |