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Meng‐Tzu Cheng

Biographic Data

ID9493798
NAMEMeng‐Tzu Cheng
GIVEN NAMESMeng‐Tzu
FAMILY NAMECheng
SIGNATURECHENG M T
AFFILIATIONSDepartment of Biology National Changhua University of Education Changhua Taiwan
ORCID0000-0003-1237-2955
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Instructional Modules Integrated With a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity

    Open Access•Meng‐Tzu Cheng, Fu‐Chung Cheng et al.•ARTICLE•Journal of Research in Science…•2026

    Recent educational reforms emphasize that science learning should offer students a practice‐oriented, authentic experience that reflects how scientists investigate the natural world. Game‐based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we d…

  • Anter

    Open Access•Meng‐Tzu Cheng, Chung‐Chi Lin et al.•ARTICLE•Computers & Education•2023

  • Approaches to illuminate content-specific gameplay decisions using open-ended game data

    Open Access•Louisa Rosenheck, Meng‐Tzu Cheng et al.•ARTICLE•Educational Technology Research…•2021

  • Learning immunology in a game

    Open Access•Yuan‐Yu Teng, Wen‐Chi Chou et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study contributed to the current body of literature on game‐based learning by investigating the way playing an educational game, Humunology , affected learning about the immune system and examining further the association between game immersion and visual attention distribution. A total of 79 undergraduate and graduate students participated, and data were collected both in situ and ex situ. The results showed that the students learned throug…

  • Immersion experiences and behavioural patterns in game‐based learning

    Open Access•Mei‐En Hsu, Meng‐Tzu Cheng•ARTICLE•British Journal of Educational…•2021

    Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in‐game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, Bio Detective , to facilitate student science learning and to investigate how game immersion experiences are rela…

No prominent works on this page.

  • Approaches to illuminate content-specific gameplay decisions using open-ended game data

    Open Access•Louisa Rosenheck, Meng‐Tzu Cheng et al.•ARTICLE•Educational Technology Research…•2021

  • Learning immunology in a game

    Open Access•Yuan‐Yu Teng, Wen‐Chi Chou et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study contributed to the current body of literature on game‐based learning by investigating the way playing an educational game, Humunology , affected learning about the immune system and examining further the association between game immersion and visual attention distribution. A total of 79 undergraduate and graduate students participated, and data were collected both in situ and ex situ. The results showed that the students learned throug…

  • Immersion experiences and behavioural patterns in game‐based learning

    Open Access•Mei‐En Hsu, Meng‐Tzu Cheng•ARTICLE•British Journal of Educational…•2021

    Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in‐game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, Bio Detective , to facilitate student science learning and to investigate how game immersion experiences are rela…

  • Anter

    Open Access•Meng‐Tzu Cheng, Chung‐Chi Lin et al.•ARTICLE•Computers & Education•2023

  • Instructional Modules Integrated With a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity

    Open Access•Meng‐Tzu Cheng, Fu‐Chung Cheng et al.•ARTICLE•Journal of Research in Science…•2026

    Recent educational reforms emphasize that science learning should offer students a practice‐oriented, authentic experience that reflects how scientists investigate the natural world. Game‐based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we d…

Educational Games and Gamification (5 works) · Computer Science (4 works) · Mathematics education (4 works) · Psychology (4 works) · Digital Games and Media (3 works) · Experiential learning (3 works) · Cognitive psychology (2 works) · Game design (2 works) · Human–computer interaction (2 works) · Multimedia (2 works)

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