Meng‐Tzu Cheng
Biographic Data
| ID | 9493798 |
|---|---|
| NAME | Meng‐Tzu Cheng |
| GIVEN NAMES | Meng‐Tzu |
| FAMILY NAME | Cheng |
| SIGNATURE | CHENG M T |
| AFFILIATIONS | Department of Biology National Changhua University of Education Changhua Taiwan |
| ORCID | 0000-0003-1237-2955 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Instructional Modules Integrated With a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity
Recent educational reforms emphasize that science learning should offer students a practice‐oriented, authentic experience that reflects how scientists investigate the natural world. Game‐based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we d…
Anter
Approaches to illuminate content-specific gameplay decisions using open-ended game data
Learning immunology in a game
This study contributed to the current body of literature on game‐based learning by investigating the way playing an educational game, Humunology , affected learning about the immune system and examining further the association between game immersion and visual attention distribution. A total of 79 undergraduate and graduate students participated, and data were collected both in situ and ex situ. The results showed that the students learned throug…
Immersion experiences and behavioural patterns in game‐based learning
Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in‐game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, Bio Detective , to facilitate student science learning and to investigate how game immersion experiences are rela…
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Approaches to illuminate content-specific gameplay decisions using open-ended game data
Learning immunology in a game
This study contributed to the current body of literature on game‐based learning by investigating the way playing an educational game, Humunology , affected learning about the immune system and examining further the association between game immersion and visual attention distribution. A total of 79 undergraduate and graduate students participated, and data were collected both in situ and ex situ. The results showed that the students learned throug…
Immersion experiences and behavioural patterns in game‐based learning
Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in‐game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, Bio Detective , to facilitate student science learning and to investigate how game immersion experiences are rela…
Anter
Instructional Modules Integrated With a Mobile Learning Game to Improve Senior High School Students' Science Learning and Science Identity
Recent educational reforms emphasize that science learning should offer students a practice‐oriented, authentic experience that reflects how scientists investigate the natural world. Game‐based learning has been recognized as a way to transform inquiry practices by making it engaging, interactive, and relevant to students' lives, though its value ultimately depends on the extent to which learning transfers beyond gameplay. In line with this, we d…
Educational Games and Gamification (5 works) · Computer Science (4 works) · Mathematics education (4 works) · Psychology (4 works) · Digital Games and Media (3 works) · Experiential learning (3 works) · Cognitive psychology (2 works) · Game design (2 works) · Human–computer interaction (2 works) · Multimedia (2 works)