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Cheng‐Ye Liu

Biographic Data

ID9493991
NAMECheng‐Ye Liu
GIVEN NAMESCheng‐Ye
FAMILY NAMELiu
SIGNATURELIU C Y
AFFILIATIONSDepartment of Educational Information Technology East China Normal University Shanghai China
ORCID0000-0003-0732-0288
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Effects of a Self‐Regulated Cooperative Programming Approach on Elementary Students' Programming Knowledge, Metacognitive Awareness, and Self‐Efficacy

    Open Access•Cheng‐Ye Liu, Zhihao Cui et al.•ARTICLE•Journal of Computer Assisted…•2026

  • Development of a metacognitive regulation‐based collaborative programming system and its effects on students' learning achievements, computational thinking tendency and group metacognition

    Open Access•Li Wei, Wei Li et al.•ARTICLE•British Journal of Educational…•2024

    Collaborative programming helps improve students' computational thinking and increases their confidence in solving programming problems. However, the effect of collaborative learning is not ideal because it is difficult for students to mobilize metacognition to regulate learning spontaneously. To guide students to effectively regulate the learning process when they collaborate to solve programming problems, this study develops a collaborative lea…

  • Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic

    Open Access•Ze‐Min Liu, Cheng‐Ye Liu et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…

  • Collaborative programming based on social shared regulation

    Open Access•Cheng‐Ye Liu, Li Wei et al.•ARTICLE•Journal of Computer Assisted…•2023

No prominent works on this page.

  • Digital Travel to Improve Emotional State and Well-Being During the Covid-19 Pandemic

    Open Access•Ze‐Min Liu, Cheng‐Ye Liu et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    The continuation of the COVID-19 pandemic has caused a decline in people's subjective well-being and emotional states. Digital travel based on 360° videos provides an alternate way for people to improve their mental health at home during this specific period. Yet, how to construct effective digital travel content that improves emotions remains an issue. This investigation assessed the impact of people's perceived presence and sense of place (SOP)…

  • Collaborative programming based on social shared regulation

    Open Access•Cheng‐Ye Liu, Li Wei et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Development of a metacognitive regulation‐based collaborative programming system and its effects on students' learning achievements, computational thinking tendency and group metacognition

    Open Access•Li Wei, Wei Li et al.•ARTICLE•British Journal of Educational…•2024

    Collaborative programming helps improve students' computational thinking and increases their confidence in solving programming problems. However, the effect of collaborative learning is not ideal because it is difficult for students to mobilize metacognition to regulate learning spontaneously. To guide students to effectively regulate the learning process when they collaborate to solve programming problems, this study develops a collaborative lea…

  • Effects of a Self‐Regulated Cooperative Programming Approach on Elementary Students' Programming Knowledge, Metacognitive Awareness, and Self‐Efficacy

    Open Access•Cheng‐Ye Liu, Zhihao Cui et al.•ARTICLE•Journal of Computer Assisted…•2026

Computer Science (3 works) · Cooperative learning (3 works) · Innovative Teaching and Learning Methods (3 works) · Metacognition (3 works) · Psychology (3 works) · Teaching and Learning Programming (3 works) · Cognition (2 works) · Collaborative learning (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works)

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