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Roland Klemke

Biographic Data

ID9494034
NAMERoland Klemke
GIVEN NAMESRoland
FAMILY NAMEKlemke
SIGNATUREKLEMKE R
AFFILIATIONSDepartment of Technology Enhanced Learning and Innovation Open University of the Netherlands Heerlen The Netherlands
ORCID0000-0002-9268-3229
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Immersive robot environments

    Open Access•Daniel Majonica, Nardie Fanchamps et al.•ARTICLE•Interactive Learning Environments•2026

    The integration of robots into different aspects of daily life is changing how we work and live. With humans and robots, becoming partners capable of collaboration, we can create effective work – and living spaces. Modern technologies, such as Virtual Reality (VR) and Augmented Reality (AR), are needed to create immersive environments that can enhance this human-robot-collaboration (HRC). These immersive learning environments (ILEs) can improve t…

  • Changing Beliefs

    Open Access•Brigitta Pia Alioto, Alessandra C Jacomuzzi et al.•ARTICLE•Education Sciences•2025

    The introduction of new technologies has reshaped both workplaces and learning environments, requiring the development of transversal competences such as adaptability, reflection, and perseverance. Following the COVID-19 pandemic, playful approaches have been increasingly adopted in educational settings to enhance engagement, attention, and motivation, as well as to foster awareness of specific topics. In collaboration with the Cologne GameLab, a…

  • Virtual virtuoso

    Open Access•Khaleel Asyraaf Mat Sanusi, Deniz Iren et al.•ARTICLE•Educational Technology Research…•2025

    Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal training. Despite the widespread use of technologies, comprehensive insights into the potential and spe…

  • Multimodal and immersive systems for skills development and education

    Open Access•Daniele Di Mitri, Bibeg Limbu et al.•ARTICLE•British Journal of Educational…•2024

No prominent works on this page.

  • Multimodal and immersive systems for skills development and education

    Open Access•Daniele Di Mitri, Bibeg Limbu et al.•ARTICLE•British Journal of Educational…•2024

  • Changing Beliefs

    Open Access•Brigitta Pia Alioto, Alessandra C Jacomuzzi et al.•ARTICLE•Education Sciences•2025

    The introduction of new technologies has reshaped both workplaces and learning environments, requiring the development of transversal competences such as adaptability, reflection, and perseverance. Following the COVID-19 pandemic, playful approaches have been increasingly adopted in educational settings to enhance engagement, attention, and motivation, as well as to foster awareness of specific topics. In collaboration with the Cologne GameLab, a…

  • Virtual virtuoso

    Open Access•Khaleel Asyraaf Mat Sanusi, Deniz Iren et al.•ARTICLE•Educational Technology Research…•2025

    Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal training. Despite the widespread use of technologies, comprehensive insights into the potential and spe…

  • Immersive robot environments

    Open Access•Daniel Majonica, Nardie Fanchamps et al.•ARTICLE•Interactive Learning Environments•2026

    The integration of robots into different aspects of daily life is changing how we work and live. With humans and robots, becoming partners capable of collaboration, we can create effective work – and living spaces. Modern technologies, such as Virtual Reality (VR) and Augmented Reality (AR), are needed to create immersive environments that can enhance this human-robot-collaboration (HRC). These immersive learning environments (ILEs) can improve t…

Educational Games and Gamification (3 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Cognition (1 work) · Creativity in Education and Neuroscience (1 work) · Education and Technology Integration (1 work)

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