Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Changing Beliefs

The Use of a Playful Approach to Foster a Growth Mindset

Bibliographic Data

ID22046776
AuthorsBrigitta Pia Alioto (0009-0005-8957-3693, Ca' Foscari University of Venice, corresponding author), Alessandra C Jacomuzzi (0000-0002-8041-7759, Ca' Foscari University of Venice), Roland Klemke (0000-0002-9268-3229, Open University of the Netherlands)
Year2025
Volume15
Issue11
Pages1421
Publication date2025-10-23
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15111421
OpenAlexW4415445721
LanguageEN
Citations received1
References cited21

The introduction of new technologies has reshaped both workplaces and learning environments, requiring the development of transversal competences such as adaptability, reflection, and perseverance. Following the COVID-19 pandemic, playful approaches have been increasingly adopted in educational settings to enhance engagement, attention, and motivation, as well as to foster awareness of specific topics. In collaboration with the Cologne GameLab, a game prototype entitled Intergalactic Growth was developed to improve understanding of the growth mindset and to promote perseverance, self-awareness, and critical behavior in the use of ChatGPT. This study has two main objectives: to address the growth mindset from an educational and neuroscientific perspective, and to collect qualitative insights on the prototype’s usability and pedagogical potential. Data were gathered through a focus group and analyzed using reflexive thematic analysis (RTA) with NVivo 14. The findings suggest that Intergalactic Growth effectively stimulates emotional engagement and reflection but requires refinement to enhance its pedagogical impact, particularly concerning feedback authenticity and the integration of ChatGPT

Focus group · Formative assessment · Mindset · Qualitative research · Reflexivity · Storytelling · Thematic analysis · Usability · Creativity in Education and Neuroscience · Education, Achievement, and Giftedness · Educational Games and Gamification

  • The effects of gamified AI-supported digital learning environments on personalized learning and student engagement in school education

    Open Access•Gulzhan Zholaushievna Niyazova, Balzhan Meirbekkyzy Duisekeyeva et al.•Frontiers in Education•2026

  • Conflict monitoring and anterior cingulate cortex

    Open Access•M M Botvinick, Jonathan D Cohen et al.•Trends in Cognitive Sciences•2004

  • Transdisciplinarity in STEM education

    Miwa Aoki Takeuchi, Pratim Sengupta et al.•Studies in Science Education•2020

  • The rise of motivational information systems

    Open Access•Jonna Koivisto, Juho Hamari•International Journal of…•2019

  • Intrinsic Motivation and Self-Determination in Human Behavior

    Open Access•Edward L Deci, Richard M Ryan•Intrinsic Motivation and…•1985

  • Interactions and social identity of support teachers

    Open Access•Laura Emma Milani Marin, Alessandra C Jacomuzzi•Frontiers in Education•2022

  • Body in the forefront, again? Distance learning drawbacks and implications for policy

    Open Access•Alessandra C Jacomuzzi, Laura Emma Milani Marin•Frontiers in Education•2024

  • A point with pointsification? clarifying and separating pointsification from gamification in education

    Open Access•Ann-Sofie Hellberg, Jonas Moll•Frontiers in Education•2023

  • Reflecting on reflexive thematic analysis

    Braun, Virginia Braun et al.•Qualitative Research in Sport and…•2019

  • Autopoiesis and Cognition

    Open Access•Humberto R Maturana, Francisco J Varela•Autopoiesis and Cognition•1980

  • The "What" and "Why" of Goal Pursuits

    Edward L Deci, Richard M Ryan•Psychological Inquiry•2000

  • What Is Agency

    Mustafa Emirbayer, Ann Mische•American Journal of Sociology•1998

Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae