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Yoon Jeon Kim

Biographic Data

ID9494200
NAMEYoon Jeon Kim
GIVEN NAMESYoon Jeon
FAMILY NAMEKim
SIGNATUREKIM Y J
AFFILIATIONSCurriculum and Instruction University of Wisconsin–Madison Wisconsin Madison USA
ORCID0000-0002-3467-1238
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Playful design for AI Literacy

    Open Access•Yoon Jeon Kim, Gyeongri Kim et al.•ARTICLE•International Journal of…•2025

  • Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning

    Open Access•Yoon Jeon Kim, Mariah A Knowles et al.•ARTICLE•British Journal of Educational…•2023

    Game‐based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of learning analytics methods to provide evidence for psychometric qualities of a digital GBA called Shad…

  • Effects of solo vs. collaborative play in a digital learning game on geometry

    Open Access•José A Ruipérez‐Valiente, José A Ruipérez-Valiente et al.•ARTICLE•Computers & Education•2020

No prominent works on this page.

  • Effects of solo vs. collaborative play in a digital learning game on geometry

    Open Access•José A Ruipérez‐Valiente, José A Ruipérez-Valiente et al.•ARTICLE•Computers & Education•2020

  • Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning

    Open Access•Yoon Jeon Kim, Mariah A Knowles et al.•ARTICLE•British Journal of Educational…•2023

    Game‐based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of learning analytics methods to provide evidence for psychometric qualities of a digital GBA called Shad…

  • Playful design for AI Literacy

    Open Access•Yoon Jeon Kim, Gyeongri Kim et al.•ARTICLE•International Journal of…•2025

Computer Science (3 works) · Educational Games and Gamification (3 works) · Mathematics education (3 works) · Psychology (3 works) · Analytics (2 works) · Data science (2 works) · Learning analytics (2 works) · Applied Psychology (1 work) · Architectural engineering (1 work) · Collaborative learning (1 work)

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