Playful design for AI Literacy
Creating inclusive learning and assessment opportunities
Bibliographic Data
| ID | 21642327 |
|---|---|
| Authors | Yoon Jeon Kim (0000-0002-3467-1238, University of Wisconsin–Madison, corresponding author), Gyeongri Kim (University of Wisconsin–Madison), Andy Stoiber (University of Wisconsin–Madison) |
| Year | 2025 |
| Volume | 199 |
| Pages | 103508 |
| Publication date | 2025-05-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2025.103508 |
| OpenAlex | W4409196614 |
| Language | EN |
| Citations received | 1 |
| References cited | 16 |
Architectural engineering · Literacy · Mathematics education · Pedagogy · Computer Science · Educational Games and Gamification · Engineering · Psychology · Teaching and Learning Programming
The Coding Manual for Qualitative Researchers
Empowering educators to be AI-ready
AI literacy in K-12
Emerging challenges in AI and the need for AI ethics education
Collaborative design as a form of professional development
Assessing implicit computational thinking in Zoombinis puzzle gameplay
Implications for educational practice of the science of learning and development
Designing culturally situated playful environments for early STEM learning with a Latine community
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |