Jun Rong Jeffrey Neo
Biographic Data
| ID | 9500155 |
|---|---|
| NAME | Jun Rong Jeffrey Neo |
| GIVEN NAMES | Jun Rong Jeffrey |
| FAMILY NAME | Neo |
| SIGNATURE | NEO J R J |
| AFFILIATIONS | Cornell University, Ithaca, NY, USA |
| ORCID | 0000-0002-8636-9604 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity
This study used virtual reality to examine how environmental attributes interact with health communication to influence psychiatric help-seeking behavior, using the example of a subway station. We used a 2 × 2 factorial design crossing two noise conditions (high noise [75 dB] or low noise [30 dB]) and two visual clutter conditions (low clutter [a tidy trash can and orderly construction materials] or high clutter [scattered trash and construction …
Effects of Scent and Scent Emission Methods
Extant studies have revealed enhancing effects of scent on performance. The role of scent, and emission method, in the context of performing repetitive tasks over prolonged duration in promoting alertness, vigilance, and memory was examined. Seventy-three participants were randomly assigned to one of three conditions (no scent, peppermint scent emitted continuously, or peppermint scent emitted intermittently) while tasked to monitor and identify …
No prominent works on this page.
Effects of Scent and Scent Emission Methods
Extant studies have revealed enhancing effects of scent on performance. The role of scent, and emission method, in the context of performing repetitive tasks over prolonged duration in promoting alertness, vigilance, and memory was examined. Seventy-three participants were randomly assigned to one of three conditions (no scent, peppermint scent emitted continuously, or peppermint scent emitted intermittently) while tasked to monitor and identify …
Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity
This study used virtual reality to examine how environmental attributes interact with health communication to influence psychiatric help-seeking behavior, using the example of a subway station. We used a 2 × 2 factorial design crossing two noise conditions (high noise [75 dB] or low noise [30 dB]) and two visual clutter conditions (low clutter [a tidy trash can and orderly construction materials] or high clutter [scattered trash and construction …
Cognition (2 works) · Cognitive psychology (2 works) · Psychology (2 works) · Acoustics (1 work) · Alertness (1 work) · Arousal (1 work) · Artificial Intelligence (1 work) · Audiology (1 work) · Behavioral Health and Interventions (1 work) · Biology (1 work)