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Sarah Behenna

Biographic Data

ID9502163
NAMESarah Behenna
GIVEN NAMESSarah
FAMILY NAMEBehenna
SIGNATUREBEHENNA S
AFFILIATIONSUniversity of the West of England
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Exploring science with children from under-represented groups through shared interests

    Open Access•Laura Hobbs, Sarah Behenna et al.•ARTICLE•Journal of Science Communication•2026

    Through a series of projects dating back to 2015, the Science Hunters programme has delivered eight ‘Minecraft Clubs’ to engage children with Special Educational Needs, care-experienced children, and children in low socioeconomic status areas with science, technology, engineering, and maths. Science concepts are used as themes to build around, rather than the key focus of the activity, which is communal gameplay and having fun. Delivery has been …

  • An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft

    Open Access•Laura Hobbs, Sarah Behenna•ARTICLE•Education Sciences•2024

    The United Nations adopted the Sustainable Development Goals in 2015 as a call to “end poverty, protect the planet, and ensure that by 2030 all people enjoy peace and prosperity”. The UK-based Science Hunters programme uses Minecraft to engage children with Science, Technology, Engineering, and Maths. Its Engineering for Sustainable Societies project engaged children from under-represented backgrounds with engineering and the Sustainable Developm…

  • Near and far

    Laura Hobbs, Sarah Behenna et al.•ARTICLE•Geography•2023

    Minecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On ... ’ article we offer a synopsis of some of the existing resources created using this package. We also look at how Minecraft is used to engage with real-world places and features

No prominent works on this page.

  • Near and far

    Laura Hobbs, Sarah Behenna et al.•ARTICLE•Geography•2023

    Minecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On ... ’ article we offer a synopsis of some of the existing resources created using this package. We also look at how Minecraft is used to engage with real-world places and features

  • An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft

    Open Access•Laura Hobbs, Sarah Behenna•ARTICLE•Education Sciences•2024

    The United Nations adopted the Sustainable Development Goals in 2015 as a call to “end poverty, protect the planet, and ensure that by 2030 all people enjoy peace and prosperity”. The UK-based Science Hunters programme uses Minecraft to engage children with Science, Technology, Engineering, and Maths. Its Engineering for Sustainable Societies project engaged children from under-represented backgrounds with engineering and the Sustainable Developm…

  • Exploring science with children from under-represented groups through shared interests

    Open Access•Laura Hobbs, Sarah Behenna et al.•ARTICLE•Journal of Science Communication•2026

    Through a series of projects dating back to 2015, the Science Hunters programme has delivered eight ‘Minecraft Clubs’ to engage children with Special Educational Needs, care-experienced children, and children in low socioeconomic status areas with science, technology, engineering, and maths. Science concepts are used as themes to build around, rather than the key focus of the activity, which is communal gameplay and having fun. Delivery has been …

Engineering (2 works) · Accommodation (1 works) · Architectural engineering (1 works) · Art (1 works) · Digital Games and Media (1 works) · Early Childhood Education and Development (1 works) · Education for sustainable development (1 works) · Engineering education (1 works) · Engineering Education and Curriculum Development (1 works) · Engineering ethics (1 works)

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