An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft
Bibliographic Data
| ID | 22048313 |
|---|---|
| Authors | Laura Hobbs (0000-0002-0344-653X, University of the West of England, corresponding author), Sarah Behenna (University of the West of England) |
| Year | 2024 |
| Volume | 14 |
| Issue | 10 |
| Pages | 1078 |
| Publication date | 2024-10-02 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci14101078 |
| OpenAlex | W4403072109 |
| Language | EN |
| Citations received | 1 |
| References cited | 49 |
The United Nations adopted the Sustainable Development Goals in 2015 as a call to “end poverty, protect the planet, and ensure that by 2030 all people enjoy peace and prosperity”. The UK-based Science Hunters programme uses Minecraft to engage children with Science, Technology, Engineering, and Maths. Its Engineering for Sustainable Societies project engaged children from under-represented backgrounds with engineering and the Sustainable Development Goals. We conducted mixed-methods interviews with eleven teachers, with objectives of exploring their needs and views with regard to this opportunity to use Minecraft and engineering to engage their students with the Sustainable Development Goals. Inductive thematic analysis of the qualitative data indicated that teachers were interested in the appeal and creativity of Minecraft, opportunities to creatively learn about and explore engineering at various ages, and real-world relevancy. Access barriers and the unlimited nature of the game were concerns. They felt that students would gain greater understanding of sustainability and what they can do, and deep exploration of the topic at their own level. Overall, it was felt that engineering and the Sustainable Development Goals, explored in Minecraft, could give children the opportunity to think about the future of the world they live in
Education for sustainable development · Engineering education · Engineering ethics · Engineering management · Environmental education · Mathematics education · Pedagogy · Political science · Student engagement · Sustainable development · Engineering · Engineering Education and Curriculum Development · Psychology
Using Minecraft to cultivate student interest in STEM
Using action research to design and evaluate sustained and inclusive engagement to improve children’s knowledge and perception of STEM careers
Near and far
Conceptual and design thinking for thematic analysis
From Voxel Vistas
Tomorrow's Leaders and Today's Agents of Change? Children, Sustainability Education and Environmental Governance
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative
Children, Young People, Unicef and Participation
Education for what? Shaping the field of climate change education with children and young people as co-researchers
Being an Insider Researcher While Conducting Case Study Research
From water footprint to climate change adaptation
Science Aspirations, Capital, and Family Habitus
Using thematic analysis in psychology
If there's no sustainability our future will get wrecked
Bringing Environmentalism Home
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |