Eva Ulbrich
Biographic Data
| ID | 9522966 |
|---|---|
| NAME | Eva Ulbrich |
| GIVEN NAMES | Eva |
| FAMILY NAME | Ulbrich |
| SIGNATURE | ULBRICH E |
| AFFILIATIONS | Linz School of Education, Johannes Kepler University Linz |
| ORCID | 0000-0003-0531-6330 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Fostering the Four C’s
The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …
STEAM-Integrated Interfaith Learning Through Maker Education
This article introduces a novel framework for primary-school interfaith learning, merging science, technology, engineering, arts, and mathematics (STEAM) and maker education. Our approach fosters dynamic classrooms, encouraging dialog, creativity, and collaboration among diverse religious backgrounds, emphasizing cross-cultural understanding and critical thinking. The framework unfolds in four stages: exploration, making activities, dialog, and r…
No prominent works on this page.
Fostering the Four C’s
The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …
STEAM-Integrated Interfaith Learning Through Maker Education
This article introduces a novel framework for primary-school interfaith learning, merging science, technology, engineering, arts, and mathematics (STEAM) and maker education. Our approach fosters dynamic classrooms, encouraging dialog, creativity, and collaboration among diverse religious backgrounds, emphasizing cross-cultural understanding and critical thinking. The framework unfolds in four stages: exploration, making activities, dialog, and r…
Mathematics education (2 works) · Pedagogy (2 works) · Psychology (2 works) · Sociology (2 works) · Teaching and Learning Programming (2 works) · Artificial Intelligence (1 works) · Computer Science (1 works) · Digital literacy in education (1 works) · Education and Character Development (1 works) · Educational Curriculum and Learning Methods (1 works)