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Fostering the Four C’s

A Gendered Perspective on Technology Use in STEAM Education

Bibliographic Data

ID22046136
AuthorsEva Ulbrich (0000-0003-0531-6330, Johannes Kepler University of Linz, corresponding author), Mathias Tejera (0000-0002-9826-966X, Johannes Kepler University of Linz), A Schmid (0000-0002-0141-0971, University of Ostrava), Barbara Sabitzer (0000-0002-1304-6863, Johannes Kepler University of Linz), Zsolt Lavicza (0000-0002-3701-5068, Johannes Kepler University of Linz)
Year2025
Volume15
Issue5
Pages528
Publication date2025-04-25
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15050528
OpenAlexW4409812798
LanguageEN
Citations received4
References cited44

The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian university students were analyzed, evaluating their potential to promote the four C’s and their transdisciplinary connections. Results indicate minimal gender differences, with both male and female participants incorporating technical, artistic, and creative elements into their projects. These findings challenge stereotypes about technology as a male domain and suggest that integrating emerging technologies such as 3DMP into teacher training inherently supports gender-neutral outcomes, promoting inclusivity and equity in STEAM education without requiring explicit gender-focused interventions. The study contributes to ongoing discussions about gender perceptions and technology integration in education, offering insights into fostering inclusive and equitable STEAM teaching practices

Mathematics education · Pedagogy · Sociology · Computer Science · Digital literacy in education · Gender and Technology in Education · Psychology · Teaching and Learning Programming · Artificial Intelligence

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Unique citing works4
Citations per year4
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4

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