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Mathias Tejera

Biographic Data

ID9722721
NAMEMathias Tejera
GIVEN NAMESMathias
FAMILY NAMETejera
SIGNATURETEJERA M
AFFILIATIONSJohannes Kepler University of Linz
ORCID0000-0002-9826-966X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Moving beyond tools

    Open Access•Mathias Tejera, Viviana Aharonian et al.•ARTICLE•Journal of Digital Learning in…•2026

    In this mixed-methods study, we use preservice teachers’ reflections as windows into their learning to teach with technology. Thirty-seven reflective essays, from a 3D Modeling and Printing course for preservice mathematics teachers, were coded for TPACK dimensions and reflective depth. Patterns show that technological and pedagogical references were frequent, while content was less common and tended to appear in combination with other dimensions…

  • Integrating 3D modeling and printing with model-eliciting activity for pre-service mathematics teachers

    Open Access•Yurdagül Aydınyer, Guillermo Bautista et al.•ARTICLE•Journal of Research on Technology…•2026

    To understand three-dimensional modeling and printing (3DMP) technology, pre-service mathematics teachers (PMTs) need to experience it within their education program. This technology can be used to solve model-eliciting activities (MEAs). The present qualitative study aimed to investigate the challenges and opportunities of PMTs in integrating 3DMP while solving one MEA. To this end, the qualitative data—the researchers’ field notes and the PMTs’…

  • Fostering the Four C’s

    Open Access•Eva Ulbrich, Mathias Tejera et al.•ARTICLE•Education Sciences•2025

    The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …

No prominent works on this page.

  • Fostering the Four C’s

    Open Access•Eva Ulbrich, Mathias Tejera et al.•ARTICLE•Education Sciences•2025

    The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …

  • Moving beyond tools

    Open Access•Mathias Tejera, Viviana Aharonian et al.•ARTICLE•Journal of Digital Learning in…•2026

    In this mixed-methods study, we use preservice teachers’ reflections as windows into their learning to teach with technology. Thirty-seven reflective essays, from a 3D Modeling and Printing course for preservice mathematics teachers, were coded for TPACK dimensions and reflective depth. Patterns show that technological and pedagogical references were frequent, while content was less common and tended to appear in combination with other dimensions…

  • Integrating 3D modeling and printing with model-eliciting activity for pre-service mathematics teachers

    Open Access•Yurdagül Aydınyer, Guillermo Bautista et al.•ARTICLE•Journal of Research on Technology…•2026

    To understand three-dimensional modeling and printing (3DMP) technology, pre-service mathematics teachers (PMTs) need to experience it within their education program. This technology can be used to solve model-eliciting activities (MEAs). The present qualitative study aimed to investigate the challenges and opportunities of PMTs in integrating 3DMP while solving one MEA. To this end, the qualitative data—the researchers’ field notes and the PMTs’…

3D modeling (2 works) · 3D printing (2 works) · Educational technology (2 works) · Teaching and Learning Programming (2 works) · Teaching method (2 works) · Advanced Materials and Mechanics (1 works) · Art, Technology, and Culture (1 works) · Artificial Intelligence (1 works) · Computer Science (1 works) · Digital literacy in education (1 works)

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