Barbara Sabitzer
Biographic Data
| ID | 9714288 |
|---|---|
| NAME | Barbara Sabitzer |
| GIVEN NAMES | Barbara |
| FAMILY NAME | Sabitzer |
| SIGNATURE | SABITZER B |
| AFFILIATIONS | Johannes Kepler University of Linz |
| ORCID | 0000-0002-1304-6863 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Cybercrime awareness and digital self-protection among Austrian secondary school students
This study investigates Austrian secondary school students’ knowledge, experiences, and attitudes toward cybercrime and digital self-protection. Based on a nationwide survey of 656 students, the research offers insights into students’ awareness of internet-related threats, including fake news, deepfakes, and other forms of online manipulation. While a large majority reported familiarity with the concept of cybercrime, male students more frequentl…
Function Art
This study explores how students across Grades 8 to 12 engage with mathematical functions in creative, visual ways through function art—an innovative STEAM-based educational approach. Grounded in the Trends in International Mathematics and Science Study (TIMSS) framework and employing a Design-Based Research methodology, the project involved 400 students from the Philippines who created digital artworks using GeoGebra. To uncover learner profiles…
The AI generation at school
This study explores how secondary school students in Austria, aged 16 and above, engage with artificial intelligence (AI) in their academic lives. Based on a survey of 656 students, it examines their awareness of AI, how they use different tools for homework and across subjects, and the extent to which AI is discussed in schools. The findings indicate that AI is already embedded in students' everyday learning, with gendered patterns in its use an…
Fostering the Four C’s
The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …
Out-of-field teaching in Austria
Out-of-field (OOF) teaching is a strategy used to address the shortage of specialist teachers, but extant studies on this phenomenon in Austrian schools are scarce. This article uses data from TALIS 2018 to examine OOF teaching in lower secondary schools in Austria, revealing significant differences in OOF teaching’s prevalence across school types. About half of teachers in lower-level non-academic secondary schools teach OOF compared with less t…
Digital education training for teachers—Learnings from Austria
The rapid evolution of digital technology has necessitated a shift in educational paradigms, particularly in teacher training and continuous professional development. This paper presents a study that explores Austrian teachers' attitudes toward digital education training and their preferences for in-service training modalities. Data were collected from a comprehensive survey involving about 600 Austrian secondary public school teachers and analyz…
The Effect of Robotics-Based Storytelling Activities on Primary School Students’ Computational Thinking
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to promote computational thinking through the method of Tell, Draw, and Code. The study was conducted vi…
No prominent works on this page.
The Effect of Robotics-Based Storytelling Activities on Primary School Students’ Computational Thinking
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to promote computational thinking through the method of Tell, Draw, and Code. The study was conducted vi…
Digital education training for teachers—Learnings from Austria
The rapid evolution of digital technology has necessitated a shift in educational paradigms, particularly in teacher training and continuous professional development. This paper presents a study that explores Austrian teachers' attitudes toward digital education training and their preferences for in-service training modalities. Data were collected from a comprehensive survey involving about 600 Austrian secondary public school teachers and analyz…
Fostering the Four C’s
The integration of 3D modeling and printing (3DMP) into STEAM education has the potential to foster 21st-century skills, including creativity, critical thinking, collaboration, and communication (the four C’s). This study investigates whether gender influences the use of 3DMP among pre-service mathematics teachers and how this technology supports the creation of meaningful STEAM learning experiences. Over 100 project documentations from Austrian …
Out-of-field teaching in Austria
Out-of-field (OOF) teaching is a strategy used to address the shortage of specialist teachers, but extant studies on this phenomenon in Austrian schools are scarce. This article uses data from TALIS 2018 to examine OOF teaching in lower secondary schools in Austria, revealing significant differences in OOF teaching’s prevalence across school types. About half of teachers in lower-level non-academic secondary schools teach OOF compared with less t…
Cybercrime awareness and digital self-protection among Austrian secondary school students
This study investigates Austrian secondary school students’ knowledge, experiences, and attitudes toward cybercrime and digital self-protection. Based on a nationwide survey of 656 students, the research offers insights into students’ awareness of internet-related threats, including fake news, deepfakes, and other forms of online manipulation. While a large majority reported familiarity with the concept of cybercrime, male students more frequentl…
Function Art
This study explores how students across Grades 8 to 12 engage with mathematical functions in creative, visual ways through function art—an innovative STEAM-based educational approach. Grounded in the Trends in International Mathematics and Science Study (TIMSS) framework and employing a Design-Based Research methodology, the project involved 400 students from the Philippines who created digital artworks using GeoGebra. To uncover learner profiles…
The AI generation at school
This study explores how secondary school students in Austria, aged 16 and above, engage with artificial intelligence (AI) in their academic lives. Based on a survey of 656 students, it examines their awareness of AI, how they use different tools for homework and across subjects, and the extent to which AI is discussed in schools. The findings indicate that AI is already embedded in students' everyday learning, with gendered patterns in its use an…
Computer Science (3 works) · Mathematics education (3 works) · Psychology (3 works) · Teaching and Learning Programming (3 works) · Artificial Intelligence (2 works) · Digital literacy in education (2 works) · Grounded theory (2 works) · Mathematics Education and Teaching Techniques (2 works) · Qualitative research (2 works) · AI in Service Interactions (1 works)