Qingyang Tang
Biographic Data
| ID | 9560051 |
|---|---|
| NAME | Qingyang Tang |
| GIVEN NAMES | Qingyang |
| FAMILY NAME | Tang |
| SIGNATURE | TANG Q |
| AFFILIATIONS | Beijing Normal University |
| ORCID | 0009-0009-6321-144X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Understanding how the Chinese youth engages with virtual streamers in digital era
The Effects of Viewing an Uplifting 360-Degree Video on Emotional Well-Being Among Elderly Adults and College Students Under Immersive Virtual Reality and Smartphone Conditions
Positive emotions are important for the physical and mental health of elderly adults. Previous research has suggested that the emotion processing mechanisms of elderly adults differ from those of young people. The current study used a mixed-methods approach to explore the emotional impacts of viewing an uplifting 360° videos under immersive (using a virtual reality [VR] headset) and nonimmersive (using a smartphone) conditions on elderly populati…
No prominent works on this page.
The Effects of Viewing an Uplifting 360-Degree Video on Emotional Well-Being Among Elderly Adults and College Students Under Immersive Virtual Reality and Smartphone Conditions
Positive emotions are important for the physical and mental health of elderly adults. Previous research has suggested that the emotion processing mechanisms of elderly adults differ from those of young people. The current study used a mixed-methods approach to explore the emotional impacts of viewing an uplifting 360° videos under immersive (using a virtual reality [VR] headset) and nonimmersive (using a smartphone) conditions on elderly populati…
Understanding how the Chinese youth engages with virtual streamers in digital era
Computer Science (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Affordance (1 works) · Aging and Gerontology Research (1 works) · Applied Psychology (1 works) · Communication studies (1 works) · Digital era (1 works) · Digital Games and Media (1 works) · Headset (1 works)