Wilk Oliveira
Biographic Data
| ID | 9560569 |
|---|---|
| NAME | Wilk Oliveira |
| GIVEN NAMES | Wilk |
| FAMILY NAME | Oliveira |
| SIGNATURE | OLIVEIRA W |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0003-3928-6520 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
The Effects of Gamification on Students' Flow Experience
Understanding experiences and interactions of children with Asperger’s syndrome in Virtual Reality-based learning systems
Asperger’s syndrome is part of the large group of Autism Spectrum Disorders. Children with Asperger’s syndrome suffer from communication difficulties, which leads to disabilities related to social skills and learning. One of the novel suggested approaches to help in their social interaction and learning has been the use of Virtual Reality environments. Following this path, in this long-term study, we explored the social interaction and communicat…
Uncovering associations between users' behaviour and their flow experience
Flow experience is one of the most ambitious targets of any user interface designer. However, it has remained elusive to evaluate how well user interfaces give rise to flow experience outside conducting invasive self-reporting-based questionnaires, which remove the users from the flow experience and can't be massively applied. At the same time, otherwise, well-built systems do track the behaviour of users on the interface, and therefore, user beh…
No prominent works on this page.
Understanding experiences and interactions of children with Asperger’s syndrome in Virtual Reality-based learning systems
Asperger’s syndrome is part of the large group of Autism Spectrum Disorders. Children with Asperger’s syndrome suffer from communication difficulties, which leads to disabilities related to social skills and learning. One of the novel suggested approaches to help in their social interaction and learning has been the use of Virtual Reality environments. Following this path, in this long-term study, we explored the social interaction and communicat…
Uncovering associations between users' behaviour and their flow experience
Flow experience is one of the most ambitious targets of any user interface designer. However, it has remained elusive to evaluate how well user interfaces give rise to flow experience outside conducting invasive self-reporting-based questionnaires, which remove the users from the flow experience and can't be massively applied. At the same time, otherwise, well-built systems do track the behaviour of users on the interface, and therefore, user beh…
The Effects of Gamification on Students' Flow Experience
Computer Science (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Flow Experience in Various Fields (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Asperger syndrome (1 works) · Autism (1 works) · Autism Spectrum Disorder Research (1 works)