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Understanding experiences and interactions of children with Asperger’s syndrome in Virtual Reality-based learning systems

Bibliographic Data

ID21631395
AuthorsAiganym Soltiyeva (0000-0002-8178-6871, Faculty of Engineering and Natural Sciences, SDU University, Kaskelen, Kazakhstan), Wilk Oliveira (0000-0003-3928-6520, Tampere University, corresponding author), Madina Alimanova (0000-0002-7282-0820, Faculty of Engineering and Natural Sciences, SDU University, Kaskelen, Kazakhstan), Juho Hamari (0000-0002-6573-588X, Tampere University), Kudaibergenova Gulzhan Kansarovna (Turan University), Shyngys Adilkhan (0000-0003-4585-9102, Faculty of Engineering and Natural Sciences, SDU University, Kaskelen, Kazakhstan), Marat Urmanov (0000-0002-4469-9074, Faculty of Engineering and Natural Sciences, SDU University, Kaskelen, Kazakhstan)
Year2024
Pages1-23
Publication date2024-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2024.2364250
OpenAlexW4400195986
LanguageEN
Citations received1
References cited87

Asperger’s syndrome is part of the large group of Autism Spectrum Disorders. Children with Asperger’s syndrome suffer from communication difficulties, which leads to disabilities related to social skills and learning. One of the novel suggested approaches to help in their social interaction and learning has been the use of Virtual Reality environments. Following this path, in this long-term study, we explored the social interaction and communication of children with Asperger’s syndrome within a Virtual Reality-based learning system. Children with Asperger’s syndrome used the system in a controlled environment for three months. By conducting a qualitative study based on Constructivist Grounded Theory methods and the Experimental Analysis of Behavior, involving the children, their teachers and mental health experts, we perceived that after initially demonstrating discomfort with the system’s characters, children interacted with the characters of the VR system, facing their communication difficulties, and expressing emotional states (e.g. fear, shyness, and probable suicidal desire). Based on the results, we provide novel insights related to the perception of children with Asperger’s syndrome regarding the use of Virtual Reality-based learning systems

Asperger syndrome · Autism · Cognitive psychology · Developmental psychology · Educational technology · Human–computer interaction · Mathematics education · Multimedia · Virtual reality · Autism Spectrum Disorder Research · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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