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Nayeth Idalid Solórzano Alcívar

Biographic Data

ID9561131
NAMENayeth Idalid Solórzano Alcívar
GIVEN NAMESNayeth Idalid Solórzano
FAMILY NAMEAlcívar
SIGNATUREALCÍVAR N I S
AFFILIATIONSEscuela Superior Politecnica del Litoral
ORCID0000-0002-5642-334X
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning

    Nayeth Idalid Solórzano Alcívar, Dennys Fabián Paillacho Chiluiza et al.•ARTICLE•Behaviour and Information…•2025

    The use of serious video games and robotics in children's education and therapy is rapidly increasing. Innovative Human-Robot-Game (HRG) platforms are particularly promising for assessing learning and behaviour in children with autism spectrum disorder (ASD), who often face challenges with attention, communication, and socialisation. Research shows that when children with ASD engage with social robots connected to interactive educational games, t…

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, but most of them focused on technological aspects. This is because, for decades, the creation of video games has become a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted in a certain way. This…

  • Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted. For example, the personification of a character, ignoring the importance that its design can h…

  • Monográfico

    Open Access•Nayeth Solórzano Alcivar, Nayeth Idalid Solórzano Alcívar•ARTICLE•Ñawi•2019

    En el monográfico de "Producción digital y arte audiovisual", que tuve el privilegio de coordinar, se busca un balance analítico entre lo estético y lo técnico, en base a temas que involucran la narración de experiencias o resultados de investigaciones relacionadas con producciones digitales o audiovisuales para los diferentes medios de comunicación. Se discute sobre temas que abarcan la planificación, ejecución, montaje o edición, y hasta la evo…

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    Existen varios estudios sobre la evolución histórica de los videojuegos, pero en su mayoría desde un punto de vista eminentemente técnico. Esto se debe a que, por décadas, la creación de los videojuegos se ha convertido en un hito tecnológico de manifiesta aceptación en el mercado. Sin embargo, en estos estudios, por esa elevada importancia que se da al desarrollo de la tecnología que utilizan, ha hecho que se omita de cierta forma el valor de lo…

No prominent works on this page.

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, but most of them focused on technological aspects. This is because, for decades, the creation of video games has become a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted in a certain way. This…

  • Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market. However, in these studies, due to the high importance given to the development of the technology they use, the value of the aesthetic aspects involved in them has been omitted. For example, the personification of a character, ignoring the importance that its design can h…

  • Monográfico

    Open Access•Nayeth Solórzano Alcivar, Nayeth Idalid Solórzano Alcívar•ARTICLE•Ñawi•2019

    En el monográfico de "Producción digital y arte audiovisual", que tuve el privilegio de coordinar, se busca un balance analítico entre lo estético y lo técnico, en base a temas que involucran la narración de experiencias o resultados de investigaciones relacionadas con producciones digitales o audiovisuales para los diferentes medios de comunicación. Se discute sobre temas que abarcan la planificación, ejecución, montaje o edición, y hasta la evo…

  • Evolución de Videojuegos y su Línea Gráfica, un enfoque entre la Estética y la Tecnología

    Open Access•Nayeth Idalid Solorzano, Nayeth Idalid Solórzano Alcívar et al.•ARTICLE•Ñawi•2019

    Existen varios estudios sobre la evolución histórica de los videojuegos, pero en su mayoría desde un punto de vista eminentemente técnico. Esto se debe a que, por décadas, la creación de los videojuegos se ha convertido en un hito tecnológico de manifiesta aceptación en el mercado. Sin embargo, en estos estudios, por esa elevada importancia que se da al desarrollo de la tecnología que utilizan, ha hecho que se omita de cierta forma el valor de lo…

  • Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning

    Nayeth Idalid Solórzano Alcívar, Dennys Fabián Paillacho Chiluiza et al.•ARTICLE•Behaviour and Information…•2025

    The use of serious video games and robotics in children's education and therapy is rapidly increasing. Innovative Human-Robot-Game (HRG) platforms are particularly promising for assessing learning and behaviour in children with autism spectrum disorder (ASD), who often face challenges with attention, communication, and socialisation. Research shows that when children with ASD engage with social robots connected to interactive educational games, t…

Art (4 works) · Digital Games and Media (3 works) · Humanities (3 works) · Media and Digital Communication (3 works) · Computer Science (2 works) · Advertising and Communication Studies (1 work) · Aesthetics (1 work) · Art history (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence (1 work)

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