Monica Cortinas
Biographic Data
| ID | 9561179 |
|---|---|
| NAME | Monica Cortinas |
| GIVEN NAMES | Monica |
| FAMILY NAME | Cortinas |
| SIGNATURE | CORTINAS M |
| AFFILIATIONS | Universidad Pública de Navarra (UPNA) |
| ORCID | 0000-0002-7961-0148 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Evolución De La Clasificación Sanitaria De Las Aguas De Baño en La Comunidad Autónoma De Galicia en El Período 2011-2024
Exploring unconscious user responses to affective computing in interactive prototypes
Affective Computing (AC) has gained increasing attention for its potential to enrich Human–Computer Interaction by enabling technologies to recognise and respond to human emotions. However, there is limited research on how users unconsciously react to AC-based interactive prototypes at a physiological level during interaction. This study examines user cognitive and affective responses to two interactive AC-based Prototypes using consumer neurosci…
Teachers’ attitudes towards chatbots in education
The appearance of Artificial Intelligence implementations, such as text-based virtual assistants (chatbots) in education is relatively new. These implementations can be useful for helping teachers and students to solve both educational questions and routine tasks. This paper examines the factors that explain teachers’ acceptance of chatbots through the dimensions of the Technology Acceptance Model (perceived usefulness and perceived ease of use),…
Self-report measure of dispositional flow experience in the video game context
The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can hardly apply them to measure dispositional flow experience of adult video game players. In this research, we conceptualised flow experience and developed its measurement instrument in the video game context. To achieve these objectives, we…
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Self-report measure of dispositional flow experience in the video game context
The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can hardly apply them to measure dispositional flow experience of adult video game players. In this research, we conceptualised flow experience and developed its measurement instrument in the video game context. To achieve these objectives, we…
Teachers’ attitudes towards chatbots in education
The appearance of Artificial Intelligence implementations, such as text-based virtual assistants (chatbots) in education is relatively new. These implementations can be useful for helping teachers and students to solve both educational questions and routine tasks. This paper examines the factors that explain teachers’ acceptance of chatbots through the dimensions of the Technology Acceptance Model (perceived usefulness and perceived ease of use),…
Evolución De La Clasificación Sanitaria De Las Aguas De Baño en La Comunidad Autónoma De Galicia en El Período 2011-2024
Exploring unconscious user responses to affective computing in interactive prototypes
Affective Computing (AC) has gained increasing attention for its potential to enrich Human–Computer Interaction by enabling technologies to recognise and respond to human emotions. However, there is limited research on how users unconsciously react to AC-based interactive prototypes at a physiological level during interaction. This study examines user cognitive and affective responses to two interactive AC-based Prototypes using consumer neurosci…
Computer Science (3 works) · Psychology (3 works) · Human–computer interaction (2 works) · Social Psychology (2 works) · Affective Computing (1 work) · AI in Service Interactions (1 work) · Chatbot (1 work) · Cognitive psychology (1 work) · Cognitive science (1 work) · Color perception and design (1 work)