Self-report measure of dispositional flow experience in the video game context
Conceptualisation and scale development
Bibliographic Data
| ID | 21643006 |
|---|---|
| Authors | Xiaowei Cai (0000-0003-2033-617X, Universidad Pública de Navarra (UPNA), corresponding author), Javier Cebollada (0000-0001-8645-0456, Universidad Pública de Navarra (UPNA)), Monica Cortinas (0000-0002-7961-0148, Universidad Pública de Navarra (UPNA)) |
| Year | 2022 |
| Volume | 159 |
| Pages | 102746 |
| Publication date | 2022-03-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2021.102746 |
| OpenAlex | W4200566022 |
| Language | EN |
| Citations received | 4 |
| References cited | 80 |
The flow theory has been widely applied to explain video game players' gaming and purchasing behaviour. However, due to the conceptual and empirical flaws of the current measurement instruments, researchers can hardly apply them to measure dispositional flow experience of adult video game players. In this research, we conceptualised flow experience and developed its measurement instrument in the video game context. To achieve these objectives, we conducted five phases with different participants in each of them: conceptualisation of the constructs and item generation (n = 13), expert judging (n = 5), pre-test (n = 96), initial development and validation (n = 289), and advanced development and validation (n = 593). We applied both qualitative and quantitative analysis to conceptualise and measure flow experience of video game players, including grounded theory and several statistical tools of latent variable modelling. We obtained a scale of 28-items that performs well in the first-order model. Moreover, we tested three hierarchical structure of flow experience: unidimensional model, independent antecedent model, and hierarchical antecedent model. Results show that hierarchical antecedent model is the best structure to represent flow experience. We named our scale Video Game Dispositional Flow Scale (VGDFS)
Multimedia · Video game · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Mathematics · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Scale Development
The Oxford Handbook of Positive Psychology
Measuring and defining the experience of immersion in games
Marketing in Hypermedia Computer-Mediated Environments
A Comparison of Item Response Theory and Confirmatory Factor Analytic Methodologies for Establishing Measurement Equivalence/Invariance
A Review of Scale Development Practices in the Study of Organizations
Measurement invariance
Testing Structural Equation Models or Detection of Misspecifications?
Assessing Flow in Physical Activity
Flow, performance and moderators of challenge-skill balance
Separate but equal? A comparison of participants and data gathered via Amazon’s MTurk, social media, and face-to-face behavioral testing
The use of expert judges in scale development
Recommendations for Creating Better Concept Definitions in the Organizational, Behavioral, and Social Sciences
Confirmatory factor analysis models of factorial invariance
The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
An Odyssey into Virtual Worlds
EGameFlow
GameFlow
Why do people play on-line games? An extended TAM with social influences and flow experience
Development and Validation of a Scale to Measure Optimal Experience
Flow
Construct Measurement and Validation Procedures in MIS and Behavioral Research
A Primer to (Cross-Cultural) Multi-Group Invariance Testing Possibilities in R
Common Method Bias in Marketing
Marketing survey research best practices
Prolific.ac—A subject pool for online experiments
Common method biases in behavioral research
Constructing validity
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
A Paradigm for Developing Better Measures of Marketing Constructs
The Discovery of Grounded Theory
Optimal Experience
The Psychology of Survey Response
Detecting and Deterring Insufficient Effort Responding to Surveys
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
Using Qualitative Methods to Inform Scale Development
Flow and Media Enjoyment
Using Questionnaire Design to Fight Nonresponse Bias in Web Surveys
Commentary
The development of the Game Engagement Questionnaire
Beyond the Turk
Assessing Measurement Invariance in Cross‐National Consumer Research
Computing Response Metrics for Online Panels
Measuring the Involvement Construct
| Citations per year | 1.33 |
|---|---|
| Citation span | 2023 - 2025 (3) |
| Highly cited | No |