Theo van den Bogaart
Biographic Data
| ID | 9590346 |
|---|---|
| NAME | Theo van den Bogaart |
| GIVEN NAMES | Theo van den |
| FAMILY NAME | Bogaart |
| SIGNATURE | VAN DEN BOGAART T |
| AFFILIATIONS | Digital Ethics HU University of Applied Sciences Utrecht Utrecht the Netherlands |
| ORCID | 0000-0003-1396-9083 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
How collaborative problem solving promotes higher-order thinking skills
Towards teaching strategies addressing online learning in blended learning courses for adult-learners
Blended learning offers a learner-centred approach that employs both in-class learning and digital technology to facilitate online learning. Such an approach is especially advantageous to adult-learners in higher education as it meets their educational needs. However, adult-learners’ participation in blended learning programmes remains challenging due to a general lack of online interaction, and no clear teaching strategies that address this conc…
Fostering online interaction in blended learning through social presence and convergence
No prominent works on this page.
Towards teaching strategies addressing online learning in blended learning courses for adult-learners
Blended learning offers a learner-centred approach that employs both in-class learning and digital technology to facilitate online learning. Such an approach is especially advantageous to adult-learners in higher education as it meets their educational needs. However, adult-learners’ participation in blended learning programmes remains challenging due to a general lack of online interaction, and no clear teaching strategies that address this conc…
Fostering online interaction in blended learning through social presence and convergence
How collaborative problem solving promotes higher-order thinking skills
Blended Learning (2 works) · Computer Science (2 works) · Educational technology (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Online and Blended Learning (2 works) · Psychology (2 works) · E-Learning and Knowledge Management (1 work) · Hybrid learning (1 work) · Impact of Technology on Adolescents (1 work)