Patricia Funnell
Biographic Data
| ID | 9605568 |
|---|---|
| NAME | Patricia Funnell |
| GIVEN NAMES | Patricia |
| FAMILY NAME | Funnell |
| SIGNATURE | FUNNELL P |
| AFFILIATIONS | Australian Catholic University |
| ORCID | 0000-0001-6911-2914 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1992 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts—texts that combine two or more modes, such as spoken, written, and visual—is emphasised at all levels of education from P-12 in the Australian Curriculum. Likewise, the use of technology-supported pedagogies is increa…
Delivering Quality in Vocational Education
What is quality? quality-the converging ideal quality in practice-case studies with a strong comparative focus achieving quality - issues to be addressed achieving quality - the way forward redefining quality
Vocational Education and the Challenge of Europe
No prominent works on this page.
Delivering Quality in Vocational Education
What is quality? quality-the converging ideal quality in practice-case studies with a strong comparative focus achieving quality - issues to be addressed achieving quality - the way forward redefining quality
Vocational Education and the Challenge of Europe
Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts—texts that combine two or more modes, such as spoken, written, and visual—is emphasised at all levels of education from P-12 in the Australian Curriculum. Likewise, the use of technology-supported pedagogies is increa…
Pedagogy (3 works) · Sociology (3 works) · Higher Education Learning Practices (2 works) · Psychology (2 works) · Vocational education (2 works) · Artificial Intelligence (1 works) · Competency Development and Evaluation (1 works) · Computer Science (1 works) · Curriculum (1 works) · Educational Games and Gamification (1 works)