Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Thomas Trendowski

Biographic Data

ID9620348
NAMEThomas Trendowski
GIVEN NAMESThomas
FAMILY NAMETrendowski
SIGNATURETRENDOWSKI T
ORCID0000-0002-3722-9250
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Creating Assessments Using Artificial Intelligence

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2026

    In physical education (PE), a variety of technologies have been introduced to support instructors’ creativity and efficiency. Language learning models (LLMs), a type of artificial intelligence (e.g., ChatGPT, Gemini, and Copilot) are resources. These systems can generate unique replies by analyzing vast amounts of text data. The purpose of this article is to examine effective prompt writing for psychomotor domain evaluations based on best practic…

  • Using Artificial Intelligence and the Teach-SAN-TA Model for All Domains of Learning

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2026

  • A Checklist for Using Generative Artificial Intelligence to Create Lesson Plans in K–12 Physical Education

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2025

    Generative artificial intelligence (GAI, such as ChatGPT) is a mechanism in which a person inputs a prompt and the tool outputs an original response. Current physical educators in the field and physical education teacher education students are starting to use this technology to create and enhance lesson plans. This article provides an overview of the benefits of using GAI in lesson planning and a generic checklist for designing PE lessons so that…

  • Escape Rooms in Health Education

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2022

    Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b) define escape rooms (c) discuss the construction process and (d) overview the benefits and limitations

No prominent works on this page.

  • Escape Rooms in Health Education

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2022

    Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b) define escape rooms (c) discuss the construction process and (d) overview the benefits and limitations

  • A Checklist for Using Generative Artificial Intelligence to Create Lesson Plans in K–12 Physical Education

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2025

    Generative artificial intelligence (GAI, such as ChatGPT) is a mechanism in which a person inputs a prompt and the tool outputs an original response. Current physical educators in the field and physical education teacher education students are starting to use this technology to create and enhance lesson plans. This article provides an overview of the benefits of using GAI in lesson planning and a generic checklist for designing PE lessons so that…

  • Creating Assessments Using Artificial Intelligence

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2026

    In physical education (PE), a variety of technologies have been introduced to support instructors’ creativity and efficiency. Language learning models (LLMs), a type of artificial intelligence (e.g., ChatGPT, Gemini, and Copilot) are resources. These systems can generate unique replies by analyzing vast amounts of text data. The purpose of this article is to examine effective prompt writing for psychomotor domain evaluations based on best practic…

  • Using Artificial Intelligence and the Teach-SAN-TA Model for All Domains of Learning

    Thomas Trendowski•ARTICLE•Journal of Physical Education…•2026

Computer Science (2 works) · Educational Games and Gamification (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Online Learning and Analytics (2 works) · Psychology (2 works) · Artificial Intelligence (1 works) · Artificial Intelligence in Education (1 works) · Artificial neural network (1 works) · Checklist (1 works) · Cognitive psychology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae