Thomas Trendowski
Biographic Data
| ID | 9620348 |
|---|---|
| NAME | Thomas Trendowski |
| GIVEN NAMES | Thomas |
| FAMILY NAME | Trendowski |
| SIGNATURE | TRENDOWSKI T |
| ORCID | 0000-0002-3722-9250 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Creating Assessments Using Artificial Intelligence
In physical education (PE), a variety of technologies have been introduced to support instructors’ creativity and efficiency. Language learning models (LLMs), a type of artificial intelligence (e.g., ChatGPT, Gemini, and Copilot) are resources. These systems can generate unique replies by analyzing vast amounts of text data. The purpose of this article is to examine effective prompt writing for psychomotor domain evaluations based on best practic…
Using Artificial Intelligence and the Teach-SAN-TA Model for All Domains of Learning
A Checklist for Using Generative Artificial Intelligence to Create Lesson Plans in K–12 Physical Education
Generative artificial intelligence (GAI, such as ChatGPT) is a mechanism in which a person inputs a prompt and the tool outputs an original response. Current physical educators in the field and physical education teacher education students are starting to use this technology to create and enhance lesson plans. This article provides an overview of the benefits of using GAI in lesson planning and a generic checklist for designing PE lessons so that…
Escape Rooms in Health Education
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b) define escape rooms (c) discuss the construction process and (d) overview the benefits and limitations
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Escape Rooms in Health Education
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b) define escape rooms (c) discuss the construction process and (d) overview the benefits and limitations
A Checklist for Using Generative Artificial Intelligence to Create Lesson Plans in K–12 Physical Education
Generative artificial intelligence (GAI, such as ChatGPT) is a mechanism in which a person inputs a prompt and the tool outputs an original response. Current physical educators in the field and physical education teacher education students are starting to use this technology to create and enhance lesson plans. This article provides an overview of the benefits of using GAI in lesson planning and a generic checklist for designing PE lessons so that…
Creating Assessments Using Artificial Intelligence
In physical education (PE), a variety of technologies have been introduced to support instructors’ creativity and efficiency. Language learning models (LLMs), a type of artificial intelligence (e.g., ChatGPT, Gemini, and Copilot) are resources. These systems can generate unique replies by analyzing vast amounts of text data. The purpose of this article is to examine effective prompt writing for psychomotor domain evaluations based on best practic…
Using Artificial Intelligence and the Teach-SAN-TA Model for All Domains of Learning
Computer Science (2 works) · Educational Games and Gamification (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Online Learning and Analytics (2 works) · Psychology (2 works) · Artificial Intelligence (1 works) · Artificial Intelligence in Education (1 works) · Artificial neural network (1 works) · Checklist (1 works) · Cognitive psychology (1 works)