Gracie Lu Straznickas
Biographic Data
| ID | 9624932 |
|---|---|
| NAME | Gracie Lu Straznickas |
| GIVEN NAMES | Gracie Lu |
| FAMILY NAME | Straznickas |
| SIGNATURE | STRAZNICKAS G L |
| AFFILIATIONS | DePaul University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Undetectable Starting Points
In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …
Not Just a Slice
This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences. I develop an account of the slice of life genre by defining three critical traits: the mundane activities comprising most of the game time, the normativity of social interactions within the world, and the ongoingness of the game world in the absence of the player. Utilizing a journal and experience-…
No prominent works on this page.
Not Just a Slice
This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences. I develop an account of the slice of life genre by defining three critical traits: the mundane activities comprising most of the game time, the normativity of social interactions within the world, and the ongoingness of the game world in the absence of the player. Utilizing a journal and experience-…
Undetectable Starting Points
In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …
Sociology (2 works) · Aesthetics (1 works) · Appeal (1 works) · Art (1 works) · Computer Science (1 works) · Crafts, Textile, and Design (1 works) · Design Education and Practice (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Heuristics (1 works)