Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Gracie Lu Straznickas

Biographic Data

ID9624932
NAMEGracie Lu Straznickas
GIVEN NAMESGracie Lu
FAMILY NAMEStraznickas
SIGNATURESTRAZNICKAS G L
AFFILIATIONSDePaul University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Undetectable Starting Points

    Michael Anthony DeAnda, Gracie Lu Straznickas•ARTICLE•Design Issues•2023

    In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …

  • Not Just a Slice

    Open Access•Gracie Lu Straznickas•ARTICLE•Loading•2021

    This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences. I develop an account of the slice of life genre by defining three critical traits: the mundane activities comprising most of the game time, the normativity of social interactions within the world, and the ongoingness of the game world in the absence of the player. Utilizing a journal and experience-…

No prominent works on this page.

  • Not Just a Slice

    Open Access•Gracie Lu Straznickas•ARTICLE•Loading•2021

    This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences. I develop an account of the slice of life genre by defining three critical traits: the mundane activities comprising most of the game time, the normativity of social interactions within the world, and the ongoingness of the game world in the absence of the player. Utilizing a journal and experience-…

  • Undetectable Starting Points

    Michael Anthony DeAnda, Gracie Lu Straznickas•ARTICLE•Design Issues•2023

    In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …

Sociology (2 works) · Aesthetics (1 works) · Appeal (1 works) · Art (1 works) · Computer Science (1 works) · Crafts, Textile, and Design (1 works) · Design Education and Practice (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Heuristics (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae