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Not Just a Slice

Animal Crossing and a Life Ongoing

Bibliographic Data

ID21830293
AuthorsGracie Lu Straznickas (DePaul University, corresponding author)
Year2021
Volume13
Issue22
Pages72-88
Publication date2021-02-16
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueLoading (JOURNAL)
Journal identifiersISSN: 1923-2691 • E-ISSN: 1923-2691
PublisherConsortium Erudit (PUBLISHER • CA)
DOI10.7202/1075264ar
OpenAlexW3114546884
LanguageEN
Citations received2
References cited7

This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences. I develop an account of the slice of life genre by defining three critical traits: the mundane activities comprising most of the game time, the normativity of social interactions within the world, and the ongoingness of the game world in the absence of the player. Utilizing a journal and experience-based methodology, I present my own experience with chronic pain and pain management to assess how Animal Crossing: New Leaf, a game that falls into this slice of life category, was useful to me as a disabled player. My analysis not only reveals a connection between my experience in Animal Crossing: New Leaf and pain management, but also offers insight into how the slice of life genre involves different metagames for different audiences. Future work may address more case studies in further development of the slice of life genre as well as how it impacts different audiences

Aesthetics · Appeal · Art · Political science · Sociology · Digital Games and Media · Educational Games and Gamification · Innovative Human-Technology Interaction · Psychology

  • Playful, Sociable, Cute, Quarantined – Interactions with Kawaii Characters in Animal Crossing

    Megan Catherine Rose•Japanese Studies•2023

  • “Video Games Were My First Safe Space”

    Open Access•Vítor Blanco-Fernández, Jose A Moreno•Games and Culture•2023

  • A classification of chronic pain for ICD-11

    Open Access•Rolf‐Detlef Treede, Rolf-Detlef Treede et al.•Pain•2015

  • The Pain Catastrophizing Scale

    M Sullivan, Michael J L Sullivan et al.•Psychological Assessment•1995

  • Design

    Open Access•William Gaver, Bill Gaver et al.•interactions•1999

  • On Feeling Productive

    Jordan Pruett•Theory & Event•2019

  • My Sister’s Keeper

    Open Access•Kesha Morant Williams•Journal of Medical Humanities•2018

  • Metagaming

    Open Access•Keith Bassett•New Media & Society•2018

  • Games Without Play

    David Golumbia•New Literary History•2009

Unique citing works2
Citations per year0,67
Citation span2023 - 2023 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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Open DOIOpen Access
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