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Games Without Play

Bibliographic Data

ID4271758
AuthorsDavid Golumbia (corresponding author)
Year2009
Volume40
Issue1
Pages179-204
Publication date2009-12-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueNew Literary History (JOURNAL)
Journal identifiersISSN: 0028-6087 • E-ISSN: 1080-661X
PublisherProject MUSE (PUBLISHER • US)
DOI10.1353/nlh.0.0077
OpenAlexW2135049780
LanguageEN
Citations received11
References cited8

While we call them games without much critical reflection, this essay asks how well computer and video games fit into usual understandings of the conceptual and cultural functions of play. In different but related ways, in the writings of both Jacques Derrida and Roger Caillois, play is characterized by a certain kind of rule-a rule that is only quasi-teleological and partially breakable, and is fundamental precisely because of its disconnection from particular cultural contexts. Looking closely at World of Warcraft , and in particular the forms of questing, character development, progress, and sociality developed in the game, questions emerge about the degree to which using the game is or is not a form of play. While often discussed as benefits of contemporary gaming environments, the many connections between games like World of Warcraft and external world contexts (historical, political, and cultural), when joined to the game's problematic instantiation of play, thus can be seen to lead to deep questions about the game's cultural and subjective functions

Aesthetics · Disconnection · Epistemology · Game theory · Metagaming · Multimedia · Political science · Politics · Sequential game · Sociality · Sociology · Teleology · Video game · Computer Science · Digital Games and Media · Digital Media and Philosophy · Philosophy · Themes in Literature Analysis

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    Open Access•Gracie Lu Straznickas•Loading•2021

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    Jordan Pruett•Theory & Event•2019

  • Sociable Media

    Open Access•James J Hodge•Postmodern Culture•2015

  • “It's a Nigger in Here! Kill the Nigger!”

    Open Access•Lisa Nakamura•2012

  • Vulgar Boredom, or What Andy Warhol Can Teach Us about Candy Crush

    Open Access•Scott C Richmond•Journal of Visual Culture•2015

  • Fear of Monsters

    Open Access•L J Larsen, Bo Kampmann Walther•Games and Culture•2023

  • Productive Violence and Poststructural Play in the Dungeons and Dragons Narrative

    Open Access•Nathan Shank•The Journal of Popular Culture•2015

  • Roger Caillois and Marxism

    Open Access•Lars Kristensen, Ulf Wilhelmsson•Games and Culture•2017

  • Play and Gameful Movies

    Open Access•L J Larsen•Games and Culture•2019

  • For Every to There Is a fro

    Open Access•Peter D Mcdonald, Peter Mcdonald•Games and Culture•2014

  • Speculation

    N Katherine Hayles, Patrick Jagoda et al.•Critical Inquiry•2014

  • The politics and poetics of transgression

    Allon White, Peter Stallybrass•The politics and poetics of…•1986

  • Mimesis as make-believe

    Kendall L Walton•Mimesis as make-believe•1990

  • The bias of communication

    Harold Adams Innis•The bias of communication•1951

  • The Cultural Logic of Computation

    David Golumbia•Cultural Logic of Computation•2009

  • Man, Play and Games

    Roger Caillois•Man, Play and Games•1961

  • Writing and Difference

    Jacques Derrida, Alan Bass•Writing and Difference•2001

  • Brain stem reticular formation neuronal correlates of stimulus significance and behavior during discriminative avoidance conditioning in rabbits.

    Julian Dibbell, Mich Gabriel et al.•Behavioral Neuroscience•1986

  • How Computer Games Help Children Learn

    Open Access•David Williamson Shaffer, D Shaffer et al.•How Computer Games Help Children…•2006

Unique citing works11
Citations per year0,79
Citation span2012 - 2023 (12)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 8

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Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae