Games Without Play
Bibliographic Data
| ID | 4271758 |
|---|---|
| Authors | David Golumbia (corresponding author) |
| Year | 2009 |
| Volume | 40 |
| Issue | 1 |
| Pages | 179-204 |
| Publication date | 2009-12-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | New Literary History (JOURNAL) |
| Journal identifiers | ISSN: 0028-6087 • E-ISSN: 1080-661X |
| Publisher | Project MUSE (PUBLISHER • US) |
| DOI | 10.1353/nlh.0.0077 |
| OpenAlex | W2135049780 |
| Language | EN |
| Citations received | 11 |
| References cited | 8 |
While we call them games without much critical reflection, this essay asks how well computer and video games fit into usual understandings of the conceptual and cultural functions of play. In different but related ways, in the writings of both Jacques Derrida and Roger Caillois, play is characterized by a certain kind of rule-a rule that is only quasi-teleological and partially breakable, and is fundamental precisely because of its disconnection from particular cultural contexts. Looking closely at World of Warcraft , and in particular the forms of questing, character development, progress, and sociality developed in the game, questions emerge about the degree to which using the game is or is not a form of play. While often discussed as benefits of contemporary gaming environments, the many connections between games like World of Warcraft and external world contexts (historical, political, and cultural), when joined to the game's problematic instantiation of play, thus can be seen to lead to deep questions about the game's cultural and subjective functions
Aesthetics · Disconnection · Epistemology · Game theory · Metagaming · Multimedia · Political science · Politics · Sequential game · Sociality · Sociology · Teleology · Video game · Computer Science · Digital Games and Media · Digital Media and Philosophy · Philosophy · Themes in Literature Analysis
Not Just a Slice
On Feeling Productive
Sociable Media
“It's a Nigger in Here! Kill the Nigger!”
Vulgar Boredom, or What Andy Warhol Can Teach Us about Candy Crush
Fear of Monsters
Productive Violence and Poststructural Play in the Dungeons and Dragons Narrative
Roger Caillois and Marxism
Play and Gameful Movies
For Every to There Is a fro
Speculation
The politics and poetics of transgression
Mimesis as make-believe
The bias of communication
The Cultural Logic of Computation
Man, Play and Games
Writing and Difference
Brain stem reticular formation neuronal correlates of stimulus significance and behavior during discriminative avoidance conditioning in rabbits.
How Computer Games Help Children Learn
| Unique citing works | 11 |
|---|---|
| Citations per year | 0,79 |
| Citation span | 2012 - 2023 (12) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 8 |