Danny Yihan Jia
Biographic Data
| ID | 9631166 |
|---|---|
| NAME | Danny Yihan Jia |
| GIVEN NAMES | Danny Yihan |
| FAMILY NAME | Jia |
| SIGNATURE | JIA D Y |
| AFFILIATIONS | Boston University |
| ORCID | 0000-0003-0511-8406 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games
Antisocial behavior like harassment, aggression, and cyberbullying is not uncommon in online communities, including in online video games. But games are supposed to be fun, and research suggests games can also generate prosocial experiences. This online experiment examines the normativity of negative and positive experiences for online game players, including by considering descriptive (common) and injunctive (accepted) norms. Findings show playe…
Endless Scrolling
Unhealthy social media habits may foster procrastination, leading to negative psychological and behavioral outcomes. The rising prevalence of procrastinatory short-form video (SFV) use (e.g., on TikTok, Instagram Reels, YouTube Shorts) highlights the need to better understand how established predictors of problematic media use operate in this emerging media environment. To address this gap, this study investigated the motivational factors underly…
When Melody and Graphics Converge
This article investigates how background music congruency (congruent music/incongruent music/no music) affects players’ gaming experiences using the framework of the Congruence-Association Model. Study 1 (N = 105) showed that compared to having no music or incongruent background music, having background music that is perceived to be congruent with the game content during gameplay resulted in higher levels of identification with the game character…
Augmenting Multidimensional Awe Through Technological Immersion
This article explores how technological immersive features enhance awe-inducing, meaningful media experiences. Two between-subjects experiments with U.S. college students examined how visual immersion (VR vs 2D) amplifies users’ perceived spatial presence, awe, and subsequent media enjoyment and appreciation. An exploratory Study 1 (N = 52) provides initial evidence that VR enhances spatial presence and subsequently contributes to the awe experie…
How Parasocial Phenomena Contribute to Sense of Community on Twitch
This paper investigates how parasocial phenomena can improve community strength on the livestreaming site Twitch, adding to existing research that has shown viewers who engage in parasocial interactions and/or relationships with Twitch livestreamers experience a variety of positive effects. A survey of Twitch viewers shows that feelings of PSI and PSR are positively associated with a beneficial sense of community. A second, experimental study sug…
No prominent works on this page.
How Parasocial Phenomena Contribute to Sense of Community on Twitch
This paper investigates how parasocial phenomena can improve community strength on the livestreaming site Twitch, adding to existing research that has shown viewers who engage in parasocial interactions and/or relationships with Twitch livestreamers experience a variety of positive effects. A survey of Twitch viewers shows that feelings of PSI and PSR are positively associated with a beneficial sense of community. A second, experimental study sug…
Endless Scrolling
Unhealthy social media habits may foster procrastination, leading to negative psychological and behavioral outcomes. The rising prevalence of procrastinatory short-form video (SFV) use (e.g., on TikTok, Instagram Reels, YouTube Shorts) highlights the need to better understand how established predictors of problematic media use operate in this emerging media environment. To address this gap, this study investigated the motivational factors underly…
When Melody and Graphics Converge
This article investigates how background music congruency (congruent music/incongruent music/no music) affects players’ gaming experiences using the framework of the Congruence-Association Model. Study 1 (N = 105) showed that compared to having no music or incongruent background music, having background music that is perceived to be congruent with the game content during gameplay resulted in higher levels of identification with the game character…
Augmenting Multidimensional Awe Through Technological Immersion
This article explores how technological immersive features enhance awe-inducing, meaningful media experiences. Two between-subjects experiments with U.S. college students examined how visual immersion (VR vs 2D) amplifies users’ perceived spatial presence, awe, and subsequent media enjoyment and appreciation. An exploratory Study 1 (N = 52) provides initial evidence that VR enhances spatial presence and subsequently contributes to the awe experie…
How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games
Antisocial behavior like harassment, aggression, and cyberbullying is not uncommon in online communities, including in online video games. But games are supposed to be fun, and research suggests games can also generate prosocial experiences. This online experiment examines the normativity of negative and positive experiences for online game players, including by considering descriptive (common) and injunctive (accepted) norms. Findings show playe…
Child Development and Digital Technology (2 works) · Computer Science (2 works) · Impact of Technology on Adolescents (2 works) · Media Influence and Health (2 works) · Psychology (2 works) · Video game (2 works) · Applied Psychology (1 works) · Cognitive psychology (1 works) · Digital Communication and Language (1 works) · Digital Games and Media (1 works)