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How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games

Bibliographic Data

ID21578624
AuthorsBrett Sherrick (0000-0003-4465-077X, Purdue University, corresponding author), Courteney E Smith (0000-0001-5146-6431, Purdue University), Courteney L Smith (0000-0001-8684-0139, Purdue University West Lafayette), Courteney Smith (Purdue University), Danny Yihan Jia (0000-0003-0511-8406, Boston University), Joshua Kim (0000-0002-4576-419X, Purdue University), Joshua Y Kim (0000-0002-0605-2114, Purdue University West Lafayette), Sam Woodland (Purdue University), J Fox (0000-0002-5018-3250, The Ohio State University)
Year2026
Volume70
Issue1
Pages38-54
Publication date2026-01-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Broadcasting & Electronic Media (JOURNAL)
Journal identifiersISSN: 0883-8151 • E-ISSN: 1550-6878
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/08838151.2025.2603246
OpenAlexW7116710060
LanguageEN
Citations received1
References cited59

Antisocial behavior like harassment, aggression, and cyberbullying is not uncommon in online communities, including in online video games. But games are supposed to be fun, and research suggests games can also generate prosocial experiences. This online experiment examines the normativity of negative and positive experiences for online game players, including by considering descriptive (common) and injunctive (accepted) norms. Findings show players viewed negative behaviors as descriptive but not injunctive norms, whereas positive behaviors were viewed as both. This pattern is particularly clear in competitive games and games with voice chat. Players view positive behaviors as injunctive norms in cooperative games

Prosocial behavior · Social norms approach · Social relation · The Internet · Video game · Digital Communication and Language · Digital Games and Media · Multi-Agent Systems and Negotiation

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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