Sam Woodland
Biographic Data
| ID | 9631167 |
|---|---|
| NAME | Sam Woodland |
| GIVEN NAMES | Sam |
| FAMILY NAME | Woodland |
| SIGNATURE | WOODLAND S |
| AFFILIATIONS | Purdue University |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games
Antisocial behavior like harassment, aggression, and cyberbullying is not uncommon in online communities, including in online video games. But games are supposed to be fun, and research suggests games can also generate prosocial experiences. This online experiment examines the normativity of negative and positive experiences for online game players, including by considering descriptive (common) and injunctive (accepted) norms. Findings show playe…
No prominent works on this page.
How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games
Antisocial behavior like harassment, aggression, and cyberbullying is not uncommon in online communities, including in online video games. But games are supposed to be fun, and research suggests games can also generate prosocial experiences. This online experiment examines the normativity of negative and positive experiences for online game players, including by considering descriptive (common) and injunctive (accepted) norms. Findings show playe…
Digital Communication and Language (1 works) · Digital Games and Media (1 works) · Multi-Agent Systems and Negotiation (1 works) · Prosocial behavior (1 works) · Social norms approach (1 works) · Social relation (1 works) · The Internet (1 works) · Video game (1 works)