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Prejudice norms in online gaming

Game context and gamer identification as predictors of the acceptability of prejudice

Bibliographic Data

ID22249233
AuthorsLindsey A Cary (0000-0003-1499-714X), Amy L Chasteen (0000-0002-4720-5586)
Year2022
Volume11
Issue4
Pages367-381
Publication date2022-10-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media (JOURNAL)
Journal identifiersISSN: 2689-6567 • E-ISSN: 2689-6575
PublisherAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/ppm0000377
OpenAlexW4200317341
LanguageEN
Citations received3

Internet privacy · Computer Science · Psychology · Social Media and Politics · Social Psychology · Technology Adoption and User Behaviour

  • Attitudes Toward Sexual Orientation and Gender Identity in Online Multiplayer Gaming Spaces

    Open Access•Laura E Gillin, Margaret L Signorella•Psychological Reports•2023

  • How Voice Chat, Cooperativeness, and Competitiveness Impact Prosocial and Antisocial Norms in Multiplayer Online Video Games

    Brett Sherrick, Courteney E Smith et al.•Journal of Broadcasting &…•2026

  • Transgressive play or playful transgressions? Dynamic interpretations of toxic behaviour in multiplayer online games

    Valerie Yu, Vivian Hsueh Hua Chen•Information Communication & Society•2025

Unique citing works3
Citations per year1
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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