Sara Muneeb
Biographic Data
| ID | 9662438 |
|---|---|
| NAME | Sara Muneeb |
| GIVEN NAMES | Sara |
| FAMILY NAME | Muneeb |
| SIGNATURE | MUNEEB S |
| AFFILIATIONS | COMSATS University Islamabad Lahore Campus |
| ORCID | 0000-0001-9876-7186 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Comprehending the influence of brain games mode over playfulness and playability metrics
Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…
Behavioral profiling
An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…
No prominent works on this page.
Behavioral profiling
An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…
Comprehending the influence of brain games mode over playfulness and playability metrics
Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…
Adaptability (2 works) · Applied Psychology (2 works) · Cognitive psychology (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Mind wandering and attention (2 works) · Psychology (2 works) · Usability (2 works) · Creativity in Education and Neuroscience (1 work)