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Sara Muneeb

Biographic Data

ID9662438
NAMESara Muneeb
GIVEN NAMESSara
FAMILY NAMEMuneeb
SIGNATUREMUNEEB S
AFFILIATIONSCOMSATS University Islamabad Lahore Campus
ORCID0000-0001-9876-7186
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Comprehending the influence of brain games mode over playfulness and playability metrics

    Open Access•Faizan Ahmad, Momina Shaheen et al.•ARTICLE•Interactive Learning Environments•2024

    Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…

  • Behavioral profiling

    Faizan Ahmad, Luo Zongwei et al.•ARTICLE•Interactive Learning Environments•2023

    An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…

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  • Behavioral profiling

    Faizan Ahmad, Luo Zongwei et al.•ARTICLE•Interactive Learning Environments•2023

    An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…

  • Comprehending the influence of brain games mode over playfulness and playability metrics

    Open Access•Faizan Ahmad, Momina Shaheen et al.•ARTICLE•Interactive Learning Environments•2024

    Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…

Adaptability (2 works) · Applied Psychology (2 works) · Cognitive psychology (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Mind wandering and attention (2 works) · Psychology (2 works) · Usability (2 works) · Creativity in Education and Neuroscience (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae