Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Comprehending the influence of brain games mode over playfulness and playability metrics

A fused exploratory research of players’ experience

Bibliographic Data

ID21632083
AuthorsFaizan Ahmad (0000-0003-0595-5343, Cardiff Metropolitan University, corresponding author), Momina Shaheen (0000-0001-9424-9787, University of Roehampton London), Zeeshan Ahmed (0000-0002-2388-9856, Chinese Academy of Sciences), Rubata Riasat (Women University Swabi), Sara Muneeb (0000-0001-9876-7186, COMSATS University Islamabad Lahore Campus)
Year2024
Volume32
Issue9
Pages4881-4897
Publication date2024-10-20
Open AccessYes
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2023.2205906
OpenAlexW4367298969
LanguageEN
Citations received1
References cited65

Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the preceding phenomenon. Various factors were recorded under both experience metrics (playfulness: engagement, enjoyment, and anxiety and playability: usability, adaptability, and non-invasiveness) during the presented research (n=117) that incorporates the series of BGs play. Statistical analysis was performed on the recorded data that revealed significant correlations between as well as within the factors of both experience metrics. The presented research further implicated the quantitative findings in relation to the employed BGs’ design and participants’ social interaction. Thus, it is concluded that both modes of BGs dominate one another in terms of arousing the various factors of both experience metrics; however, neither mode delivers playfulness and playability in an absolute manner

Adaptability · Cognitive psychology · Exploratory research · Human–computer interaction · Usability · User experience design · Applied Psychology · Computer Science · Creativity in Education and Neuroscience · Educational Games and Gamification · Mind wandering and attention · Psychology

  • Can Hypercasual VR Games (HVRGs) Improve Experience and Performance of Adult Learners? Exploring Progressive Versus Dynamic Difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•Human Behavior and Emerging…•2025

  • Immersion and Emotion

    Open Access•Rosa Baños, R M Baños et al.•CyberPsychology & Behavior•2004

  • Games, Motivation, and Learning

    Open Access•Rosemary Garris, Robert Ahlers et al.•Simulation & Gaming•2002

  • GameFlow

    Open Access•Penelope Sweetser, Peta Wyeth•Computers in entertainment•2005

  • The Motivational Pull of Video Games

    Open Access•Richard M Ryan, C Scott Rigby et al.•Motivation and Emotion•2006

  • A Process Model of the Formation of Spatial Presence Experiences

    Werner Wirth, Timo Hartmann et al.•Media Psychology•2007

  • Optimal Experience

    Open Access•Mihaly Csikszentmihalyi, Isabella Selega Csikszentmihalyi•Optimal Experience•1988

  • Behavioral profiling

    Faizan Ahmad, Luo Zongwei et al.•Interactive Learning Environments•2023

  • The Effect of Perceived Challenges and Skills on the Quality of Subjective Experience

    Open Access•Giovanni B Moneta, Mihaly Csikszentmihalyi•Journal of Personality•1996

  • Beyond usability in games

    Open Access•Randy J Pagulayan, Randy Pagulayan et al.•interactions•2004

  • Models of Concentration in Natural Environments

    Open Access•Giovanni B Moneta, Mihaly Csikszentmihalyi•Social Behavior and Personality…•1999

  • Changing How and What Children Learn in School with Computer-Based Technologies

    Jeremy Roschelle, Jeremy M Roschelle et al.•The Future of Children•2000

  • The development of the Game Engagement Questionnaire

    Open Access•Jeanne Brockmyer, Jeanne H Brockmyer et al.•Journal of Experimental Social…•2009

  • A power primer

    Jacob Cohen•Psychological Bulletin•1992

  • The Truth About Baby Boomer Gamers

    Open Access•Celia Pearce•Games and Culture•2008

Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae