Xing-Dong Yang
Biographic Data
| ID | 9668359 |
|---|---|
| NAME | Xing-Dong Yang |
| GIVEN NAMES | Xing-Dong |
| FAMILY NAME | Yang |
| SIGNATURE | YANG X |
| AFFILIATIONS | Simon Fraser University |
| ORCID | 0000-0002-6732-6748 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
MakeBronze
Around-device finger input on commodity smartwatches with learning guidance through discoverability
User interactions with smartwatches are limited due to one-finger usage on small touch screens. However, smartwatch interaction capabilities can be extended beyond the screen into the around-device space by leveraging multi-finger interactions. In this paper, we explore suitable finger postures and gestures in mid-air and on the back of the palm to extend interaction capabilities on the unmodified commodity smartwatch while ensuring their learnab…
ArmMenu
In this paper, we present ArmMenu, a command input approach for distant displays. ArmMenu has a circular interface like pie menus and menu selection is performed by proprioception-based lateral arm movements. We implemented ArmMenu with an off-the-shelf body tracking device (Kinect) and conducted two experiments to validate its efficacy. In the first experiment, we explored the design space of ArmMenu by varying the number of menu items, with exp…
No prominent works on this page.
ArmMenu
In this paper, we present ArmMenu, a command input approach for distant displays. ArmMenu has a circular interface like pie menus and menu selection is performed by proprioception-based lateral arm movements. We implemented ArmMenu with an off-the-shelf body tracking device (Kinect) and conducted two experiments to validate its efficacy. In the first experiment, we explored the design space of ArmMenu by varying the number of menu items, with exp…
Around-device finger input on commodity smartwatches with learning guidance through discoverability
User interactions with smartwatches are limited due to one-finger usage on small touch screens. However, smartwatch interaction capabilities can be extended beyond the screen into the around-device space by leveraging multi-finger interactions. In this paper, we explore suitable finger postures and gestures in mid-air and on the back of the palm to extend interaction capabilities on the unmodified commodity smartwatch while ensuring their learnab…
MakeBronze
Interactive and Immersive Displays (3 works) · Artificial Intelligence (2 works) · Computer Science (2 works) · Computer vision (2 works) · Human–computer interaction (2 works) · Archaeology (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Augmented Reality Applications (1 work) · Bronze (1 work)