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Around-device finger input on commodity smartwatches with learning guidance through discoverability

Bibliographic Data

ID21642434
AuthorsMarium-E- Jannat (0000-0002-4815-4741, University of British Columbia, corresponding author), Xing-Dong Yang (0000-0002-6732-6748, Simon Fraser University), Khalad Hasan (0009-0006-2890-5460, University of British Columbia)
Year2023
Volume179
Pages103105
Publication date2023-11-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2023.103105
OpenAlexW4383315608
LanguageEN
Citations received1
References cited9

User interactions with smartwatches are limited due to one-finger usage on small touch screens. However, smartwatch interaction capabilities can be extended beyond the screen into the around-device space by leveraging multi-finger interactions. In this paper, we explore suitable finger postures and gestures in mid-air and on the back of the palm to extend interaction capabilities on the unmodified commodity smartwatch while ensuring their learnability through discoverability. We conduct a design study to find a set of finger postures and gestures suitable for interacting with off-the-shelf smartwatches. An application is then designed to detect the posture-gesture set with on-device dual cameras while examining their classification accuracy. To facilitate learnability through discoverability of the gesture-posture set, we explore ‘context-aware-hints’ that shows a sub-set of gesture-posture and their associated actions based on the usage context. Results from a user study show that the guidance helps users to discover and learn them quickly and accurately

Computer vision · Discoverability · Embedded system · Gesture · Human–computer interaction · Interaction technique · Learnability · Smartwatch · Stylus · Wearable computer · Computer Science · Gaze Tracking and Assistive Technology · Hand Gesture Recognition Systems · Interactive and Immersive Displays · Artificial Intelligence

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Citations per year0.5
Citation span2024 - 2024 (1)
Highly citedNo

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