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İlkyaz YILDIZ

Biographic Data

ID9691570
NAMEİlkyaz YILDIZ
GIVEN NAMESİlkyaz
FAMILY NAMEYILDIZ
SIGNATUREYILDIZ İ
AFFILIATIONSGiresun University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Darkness and Madness

    Open Access•İlkyaz YILDIZ, İlkyaz Yıldız•ARTICLE•Motif Akademi Halk Bilimi Dergisi•2022

    One of the most important cultural products in the digital age is video games. These plays, which are fed by various literary products such as novels, stories, epics, myths, and fairy tales, show the quality of literary products in terms of their fiction. For this reason, plays, like literary texts, are products suitable for analysis with various theories and methods. Today, the necessity of examining video games has been realized, various scient…

  • Masallarin Perde Arkasi

    Open Access•İlkyaz YILDIZ, İlkyaz Yıldız•ARTICLE•Motif Akademi Halk Bilimi Dergisi•2021

    Dijital kültür içerisinde son derece önemli bir yere sahip olan video oyunları, özellikle 2000’li yıllardan itibaren oyun hikâyesi bakımından roman, masal, film, mit, destan, efsane gibi çeşitli halk bilimi ürünlerinden sıklıkla beslenmiştir. Bu çalışmada, kaynağını evrensel masallardan alarak 2013-2014 yılları arasında piyasaya sürülen “The Wolf Among Us” isimli video oyunu merkeze yerleştirilerek oyunun öncesinde ve sonrasında tüketiciye sunulm…

No prominent works on this page.

  • Masallarin Perde Arkasi

    Open Access•İlkyaz YILDIZ, İlkyaz Yıldız•ARTICLE•Motif Akademi Halk Bilimi Dergisi•2021

    Dijital kültür içerisinde son derece önemli bir yere sahip olan video oyunları, özellikle 2000’li yıllardan itibaren oyun hikâyesi bakımından roman, masal, film, mit, destan, efsane gibi çeşitli halk bilimi ürünlerinden sıklıkla beslenmiştir. Bu çalışmada, kaynağını evrensel masallardan alarak 2013-2014 yılları arasında piyasaya sürülen “The Wolf Among Us” isimli video oyunu merkeze yerleştirilerek oyunun öncesinde ve sonrasında tüketiciye sunulm…

  • Darkness and Madness

    Open Access•İlkyaz YILDIZ, İlkyaz Yıldız•ARTICLE•Motif Akademi Halk Bilimi Dergisi•2022

    One of the most important cultural products in the digital age is video games. These plays, which are fed by various literary products such as novels, stories, epics, myths, and fairy tales, show the quality of literary products in terms of their fiction. For this reason, plays, like literary texts, are products suitable for analysis with various theories and methods. Today, the necessity of examining video games has been realized, various scient…

Art (2 works) · Digital Games and Media (2 works) · Art history (1 work) · Comics and Graphic Narratives (1 work) · Computer Science (1 work) · Game design (1 work) · Gothic Literature and Media Analysis (1 work) · History (1 work) · Humanities (1 work) · Literature (1 work)

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