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Yuan-Hsun Liao

Biographic Data

ID9715570
NAMEYuan-Hsun Liao
GIVEN NAMESYuan-Hsun
FAMILY NAMELiao
SIGNATURELIAO Y
AFFILIATIONSTunghai University
ORCID0000-0002-3810-7685
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Enhancing electronics education in VR

    Open Access•Hsiao-Hui Li, Yuan-Hsun Liao et al.•ARTICLE•Humanities and Social Sciences…•2026

    The integration of digital technologies into education has been increasingly explored for its potential to support learning effectiveness. However, students often face distractions, and standardized teaching materials may fail to stimulate interest or motivation. To address these issues, this study aims to transform traditional electronics education content into immersive VR experiences through game-based learning. We developed interactive electr…

  • Micro

    Open Access•Po-Jen Cheng, Yuan-Hsun Liao et al.•ARTICLE•The International Review of…•2021

    With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world resources, and can enhance the effectiveness of learning among students from a remote area. In this pre- a…

No prominent works on this page.

  • Micro

    Open Access•Po-Jen Cheng, Yuan-Hsun Liao et al.•ARTICLE•The International Review of…•2021

    With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world resources, and can enhance the effectiveness of learning among students from a remote area. In this pre- a…

  • Enhancing electronics education in VR

    Open Access•Hsiao-Hui Li, Yuan-Hsun Liao et al.•ARTICLE•Humanities and Social Sciences…•2026

    The integration of digital technologies into education has been increasingly explored for its potential to support learning effectiveness. However, students often face distractions, and standardized teaching materials may fail to stimulate interest or motivation. To address these issues, this study aims to transform traditional electronics education content into immersive VR experiences through game-based learning. We developed interactive electr…

Artificial Intelligence (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Curriculum (1 work) · Educational Games and Gamification (1 work) · Educational robotics (1 work) · Educational technology (1 work) · Electronic learning (1 work) · Electronics (1 work) · Experiential learning (1 work)

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