Ahmad Rahahleh
Biographic Data
| ID | 9742285 |
|---|---|
| NAME | Ahmad Rahahleh |
| GIVEN NAMES | Ahmad |
| FAMILY NAME | Rahahleh |
| SIGNATURE | RAHAHLEH A |
| AFFILIATIONS | Al-Balqa Applied University |
| ORCID | 0000-0002-1070-6520 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
A Linguistic Investigation Into False Friends in Arabic and English
The present study investigates the concept of false friends in two genetically unrelated languages: Arabic and English. It provides explanations for the source of possible confusion and misunderstanding caused by false friends in contemporary Arabic and English. It also highlights the nomenclature related to false friends where they can be classified into two categories: absolute false friends and partial false friends. The study explicates how f…
Game theory from traditional literature to digital literature
This study aims to examine the effect of Game theory in Traditional literature and digital literature, And the transformations that have emerged, It also aims to observe the effects of technological applications and digital media in literature and games, through some models. To achieve its objectives, the study used analytical descriptive tools, As well as limited tools of the historical approach, comparative approach, And the deliberative approa…
Critical Trends in digital literature between theory and practice
This study aims to establish a theoretical framework for the critical scene in digital literature, as well as the disclosure of critical attitudes towards this new modern work, as well as aims to preview the scene and monitor its transformations by tracking the Trends of critical movement within its modernist tendency to employ contemporary digital technology and applications, by Previewing traditional literary texts and digital literary texts. T…
No prominent works on this page.
Game theory from traditional literature to digital literature
This study aims to examine the effect of Game theory in Traditional literature and digital literature, And the transformations that have emerged, It also aims to observe the effects of technological applications and digital media in literature and games, through some models. To achieve its objectives, the study used analytical descriptive tools, As well as limited tools of the historical approach, comparative approach, And the deliberative approa…
Critical Trends in digital literature between theory and practice
This study aims to establish a theoretical framework for the critical scene in digital literature, as well as the disclosure of critical attitudes towards this new modern work, as well as aims to preview the scene and monitor its transformations by tracking the Trends of critical movement within its modernist tendency to employ contemporary digital technology and applications, by Previewing traditional literary texts and digital literary texts. T…
A Linguistic Investigation Into False Friends in Arabic and English
The present study investigates the concept of false friends in two genetically unrelated languages: Arabic and English. It provides explanations for the source of possible confusion and misunderstanding caused by false friends in contemporary Arabic and English. It also highlights the nomenclature related to false friends where they can be classified into two categories: absolute false friends and partial false friends. The study explicates how f…
Computer Science (2 works) · Epistemology (2 works) · Philosophy (2 works) · Arabic (1 work) · Art (1 work) · Confusion (1 work) · Critical theory (1 work) · Criticism (1 work) · Digital Communication and Language (1 work) · Digital Games and Media (1 work)