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Eshraga Osman

Biographic Data

ID9755509
NAMEEshraga Osman
GIVEN NAMESEshraga
FAMILY NAMEOsman
SIGNATUREOSMAN E
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2026
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The Role of AI in Collaborative Fiction

    Open Access•Saima Usmani, Fawzi Eltayeb Yousuf Ahmed et al.•ARTICLE•Journal of Language Teaching and…•2026

    This study explores the evolving role of Artificial Intelligence (AI) in collaborative fiction writing. It mainly focuses on the way tools such as ChatGPT support human creativity, authorship, and emotional engagement. The study analyses user experiences with AI in narrative. Primary quantitative data were collected via an online survey administered to 151 participants. Data was collected through structured questionnaires and analysed statistical…

  • Saudi University EFL Students' Experiences With AI-Powered Games for Learning English Vocabulary

    Open Access•Fawzi Eltayeb Yousuf Ahmed, Musadhique Kottaparamban et al.•ARTICLE•Journal of Language Teaching and…•2026

    The purpose of this study is to explore the attitudes of Saudi EFL university learners regarding the use of AI-generated games in the process of learning English vocabulary. This mixed-methods study includes 150 responses to the questionnaire and 10 responses to a structured interview. The results of the mixed research show that most students use AI tools in learning vocabulary or playing games such as Duolingo, Quizlet, Kahoot, and WordUp. Altho…

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  • The Role of AI in Collaborative Fiction

    Open Access•Saima Usmani, Fawzi Eltayeb Yousuf Ahmed et al.•ARTICLE•Journal of Language Teaching and…•2026

    This study explores the evolving role of Artificial Intelligence (AI) in collaborative fiction writing. It mainly focuses on the way tools such as ChatGPT support human creativity, authorship, and emotional engagement. The study analyses user experiences with AI in narrative. Primary quantitative data were collected via an online survey administered to 151 participants. Data was collected through structured questionnaires and analysed statistical…

  • Saudi University EFL Students' Experiences With AI-Powered Games for Learning English Vocabulary

    Open Access•Fawzi Eltayeb Yousuf Ahmed, Musadhique Kottaparamban et al.•ARTICLE•Journal of Language Teaching and…•2026

    The purpose of this study is to explore the attitudes of Saudi EFL university learners regarding the use of AI-generated games in the process of learning English vocabulary. This mixed-methods study includes 150 responses to the questionnaire and 10 responses to a structured interview. The results of the mixed research show that most students use AI tools in learning vocabulary or playing games such as Duolingo, Quizlet, Kahoot, and WordUp. Altho…

AI in Service Interactions (2 works) · Arabic (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Autonomy (1 work) · Creativity (1 work) · Educational Games and Gamification (1 work) · Emotional intelligence (1 work) · English vocabulary (1 work) · Ethics and Social Impacts of AI (1 work) · Human intelligence (1 work)

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