Eshraga Osman
Biographic Data
| ID | 9755509 |
|---|---|
| NAME | Eshraga Osman |
| GIVEN NAMES | Eshraga |
| FAMILY NAME | Osman |
| SIGNATURE | OSMAN E |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The Role of AI in Collaborative Fiction
This study explores the evolving role of Artificial Intelligence (AI) in collaborative fiction writing. It mainly focuses on the way tools such as ChatGPT support human creativity, authorship, and emotional engagement. The study analyses user experiences with AI in narrative. Primary quantitative data were collected via an online survey administered to 151 participants. Data was collected through structured questionnaires and analysed statistical…
Saudi University EFL Students' Experiences With AI-Powered Games for Learning English Vocabulary
The purpose of this study is to explore the attitudes of Saudi EFL university learners regarding the use of AI-generated games in the process of learning English vocabulary. This mixed-methods study includes 150 responses to the questionnaire and 10 responses to a structured interview. The results of the mixed research show that most students use AI tools in learning vocabulary or playing games such as Duolingo, Quizlet, Kahoot, and WordUp. Altho…
No prominent works on this page.
The Role of AI in Collaborative Fiction
This study explores the evolving role of Artificial Intelligence (AI) in collaborative fiction writing. It mainly focuses on the way tools such as ChatGPT support human creativity, authorship, and emotional engagement. The study analyses user experiences with AI in narrative. Primary quantitative data were collected via an online survey administered to 151 participants. Data was collected through structured questionnaires and analysed statistical…
Saudi University EFL Students' Experiences With AI-Powered Games for Learning English Vocabulary
The purpose of this study is to explore the attitudes of Saudi EFL university learners regarding the use of AI-generated games in the process of learning English vocabulary. This mixed-methods study includes 150 responses to the questionnaire and 10 responses to a structured interview. The results of the mixed research show that most students use AI tools in learning vocabulary or playing games such as Duolingo, Quizlet, Kahoot, and WordUp. Altho…
AI in Service Interactions (2 works) · Arabic (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Autonomy (1 work) · Creativity (1 work) · Educational Games and Gamification (1 work) · Emotional intelligence (1 work) · English vocabulary (1 work) · Ethics and Social Impacts of AI (1 work) · Human intelligence (1 work)