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Pedro Groppo

Biographic Data

ID977390
NAMEPedro Groppo
GIVEN NAMESPedro
FAMILY NAMEGroppo
SIGNATUREGROPPO P
AFFILIATIONSUniversidade Federal de Minas Gerais
ORCID0000-0001-6801-4503
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS0
AUTHOR COUNT11
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2022
H-INDEX0
  • The music of 2001

    Open Access•Pedro Groppo•ARTICLE•Significação Revista de Cultura…•2022

    A notable stylistic element of 2001: A Space Odyssey (1968) is the innovative use of classical music, which, isolated from dialogue or sound effects, possesses an autonomous dimension of meaning. Borrowing Michel Chion’s concept of “anempathetic music”, we posit that two musical pieces—the Also sprach Zarathustra fanfare and the Blue Danube waltz—have very specific narrative and formal functions, to be analyzed here in terms of Lacan’s concepts o…

  • Death Games and the Persistence of Memory

    Open Access•Pedro Groppo•ARTICLE•Ilha do Desterro A Journal of…•2021

    This article is a discussion of J. G. Ballard’s (semi-)autobiographical war narratives, with a focus on the different textual strategies and processes of signification Ballard employs from his avant-garde novel The Atrocity Exhibition (1970) to the feverish fictional account of his time in World War II China in “The Dead Time” (1977) and Empire of the Sun (1984) to his more reflective autobiographical texts The Kindness of Women (1990) and Miracl…

  • Death and the Machine

    Open Access•Pedro Groppo•ARTICLE•Aletria Revista de Estudos de…•2017•References: 1

    J. G. Ballard’s novel Crash represents one of the author’s most sustained efforts to explore a delusion centered on trauma and the possibility of acceptance of death. Crash’s uncompromising vision that embraces transgression and taboo allows for a rich exploration of issues seldom discussed in literary studies. In this paper, I provide a reading of Ballard’s novel under the perspective of death in life, situating it within the context of Ballard’…

  • Latin American Cyberpunk

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2015

  • A JGB Grab Bag

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2014

  • Nuclear Paranoia

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2013

  • Stanley Kubrick Returns to Los Angeles

    Pedro Groppo•ARTICLE•Science Fiction Studies•2013

  • Narrative ludology

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2012

    This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference

  • O animal como outro

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2011

    Desde a publicação de Moby-Dick, em 1851, a caça tem sido um temarecorrente na literatura norte-americana. O presente trabalho se propõe aanalisar a evolução do tema, tomando como exemplos três obrasimportantes: os contos "A vida curta e feliz de Francis Macomber", deErnest Hemingway, "O urso", de William Faulkner e o livro A travessia, deCormac McCarthy. A representação do animal e da sua relação com sereshumanos nos textos analisados revela dif…

  • Is the War Over? Memory and Obsession in J. G. Ballard’s Autobiographical War Narratives

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2010

    A experiência de J. G. Ballard (1930-2009), que passou sua infância em Xangai durante a Segunda Guerra Mundial, influenciou a sua ficção de maneira marcante. Mesmo que a guerra tenha um papel proeminente no imaginário de Ballard, passaram-se quase quarenta anos até que ele escrevesse um romance semiautobiográfico, Império do sol. Ecos de suas experiências são comuns em suas obras, e certos eventos até são narrados mais de uma vez em diferentes co…

  • J. G. Ballard’s Inner Space

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2009

    The fiction of J. G. Ballard is unusually concerned with spaces, both internal and external. Influenced by Surrealism and Freudian psychoanalysis, Ballard’s texts explore the thin divide between mind and body. This analysis of the story “The terminal beach” illustrates well some of the concepts present throughout his fiction

No prominent works on this page.

  • J. G. Ballard’s Inner Space

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2009

    The fiction of J. G. Ballard is unusually concerned with spaces, both internal and external. Influenced by Surrealism and Freudian psychoanalysis, Ballard’s texts explore the thin divide between mind and body. This analysis of the story “The terminal beach” illustrates well some of the concepts present throughout his fiction

  • Is the War Over? Memory and Obsession in J. G. Ballard’s Autobiographical War Narratives

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2010

    A experiência de J. G. Ballard (1930-2009), que passou sua infância em Xangai durante a Segunda Guerra Mundial, influenciou a sua ficção de maneira marcante. Mesmo que a guerra tenha um papel proeminente no imaginário de Ballard, passaram-se quase quarenta anos até que ele escrevesse um romance semiautobiográfico, Império do sol. Ecos de suas experiências são comuns em suas obras, e certos eventos até são narrados mais de uma vez em diferentes co…

  • O animal como outro

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2011

    Desde a publicação de Moby-Dick, em 1851, a caça tem sido um temarecorrente na literatura norte-americana. O presente trabalho se propõe aanalisar a evolução do tema, tomando como exemplos três obrasimportantes: os contos "A vida curta e feliz de Francis Macomber", deErnest Hemingway, "O urso", de William Faulkner e o livro A travessia, deCormac McCarthy. A representação do animal e da sua relação com sereshumanos nos textos analisados revela dif…

  • Narrative ludology

    Open Access•Pedro Groppo•ARTICLE•Em Tese•2012

    This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference

  • Nuclear Paranoia

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2013

  • Stanley Kubrick Returns to Los Angeles

    Pedro Groppo•ARTICLE•Science Fiction Studies•2013

  • A JGB Grab Bag

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2014

  • Latin American Cyberpunk

    Pedro Groppo, Pedro Groppo Pedro Groppo•ARTICLE•Science Fiction Studies•2015

  • Death and the Machine

    Open Access•Pedro Groppo•ARTICLE•Aletria Revista de Estudos de…•2017•References: 1

    J. G. Ballard’s novel Crash represents one of the author’s most sustained efforts to explore a delusion centered on trauma and the possibility of acceptance of death. Crash’s uncompromising vision that embraces transgression and taboo allows for a rich exploration of issues seldom discussed in literary studies. In this paper, I provide a reading of Ballard’s novel under the perspective of death in life, situating it within the context of Ballard’…

  • Death Games and the Persistence of Memory

    Open Access•Pedro Groppo•ARTICLE•Ilha do Desterro A Journal of…•2021

    This article is a discussion of J. G. Ballard’s (semi-)autobiographical war narratives, with a focus on the different textual strategies and processes of signification Ballard employs from his avant-garde novel The Atrocity Exhibition (1970) to the feverish fictional account of his time in World War II China in “The Dead Time” (1977) and Empire of the Sun (1984) to his more reflective autobiographical texts The Kindness of Women (1990) and Miracl…

  • The music of 2001

    Open Access•Pedro Groppo•ARTICLE•Significação Revista de Cultura…•2022

    A notable stylistic element of 2001: A Space Odyssey (1968) is the innovative use of classical music, which, isolated from dialogue or sound effects, possesses an autonomous dimension of meaning. Borrowing Michel Chion’s concept of “anempathetic music”, we posit that two musical pieces—the Also sprach Zarathustra fanfare and the Blue Danube waltz—have very specific narrative and formal functions, to be analyzed here in terms of Lacan’s concepts o…

Art (9 works) · Aesthetics (5 works) · Philosophy (5 works) · Literature (4 works) · Narrative (4 works) · Psychology (4 works) · Art history (3 works) · Contemporary Literature and Criticism (3 works) · History (3 works) · Linguistics (3 works)

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