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Narrative ludology

Intermediality in Adventure Games

Bibliographic Data

ID7760812
AuthorsPedro Groppo (0000-0001-6801-4503, Universidade Federal do Ceará, corresponding author)
Year2012
Volume18
Issue3
Pages96-108
Publication date2012-12-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEm Tese (JOURNAL)
Journal identifiersISSN: 1415-594X • E-ISSN: 1982-0739
PublisherFaculdade de Letras da UFMG (PUBLISHER)
DOI10.17851/1982-0739.18.3.96-108
OpenAlexW1124839156
LanguageEN
References cited2

This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference

Adventure · Advertising · Aesthetics · Art · Art history · Business · Literature · Narrative · Artificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification

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    Gerald Prince, Seymour Chatman et al.•Modern Language Notes•1979

Citation velocityhistorical
Highly citedNo

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