Narrative ludology
Intermediality in Adventure Games
Bibliographic Data
| ID | 7760812 |
|---|---|
| Authors | Pedro Groppo (0000-0001-6801-4503, Universidade Federal do Ceará, corresponding author) |
| Year | 2012 |
| Volume | 18 |
| Issue | 3 |
| Pages | 96-108 |
| Publication date | 2012-12-31 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Em Tese (JOURNAL) |
| Journal identifiers | ISSN: 1415-594X • E-ISSN: 1982-0739 |
| Publisher | Faculdade de Letras da UFMG (PUBLISHER) |
| DOI | 10.17851/1982-0739.18.3.96-108 |
| OpenAlex | W1124839156 |
| Language | EN |
| References cited | 2 |
This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference
Adventure · Advertising · Aesthetics · Art · Art history · Business · Literature · Narrative · Artificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification
| Citation velocity | historical |
|---|---|
| Highly cited | No |