Urszula Szczepankowska-Bednarek
Biographic Data
| ID | 9807352 |
|---|---|
| NAME | Urszula Szczepankowska-Bednarek |
| GIVEN NAMES | Urszula |
| FAMILY NAME | Szczepankowska-Bednarek |
| SIGNATURE | SZCZEPANKOWSKA-BEDNAREK U |
| AFFILIATIONS | Warsaw University of Technology |
| ORCID | 0000-0002-4425-7962 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Campus Changer
The goal of the article was to develop a serious geogame that allows for the activation of the Warsaw University of Technology’s (WUT) academic community’s involvement in the participatory planning process for campus revitalization and development. The Campus Changer geogame is implemented as a PC‐based application that uses a detailed 3D model of the WUT campus and the players’ real‐time physical location. The geogame allows not only virtual exp…
Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities
Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a ser…
No prominent works on this page.
Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities
Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a ser…
Campus Changer
The goal of the article was to develop a serious geogame that allows for the activation of the Warsaw University of Technology’s (WUT) academic community’s involvement in the participatory planning process for campus revitalization and development. The Campus Changer geogame is implemented as a PC‐based application that uses a detailed 3D model of the WUT campus and the players’ real‐time physical location. The geogame allows not only virtual exp…
3D Modeling in Geospatial Applications (2 works) · Geographic Information Systems Studies (2 works) · Architectural engineering (1 works) · Augmented Reality Applications (1 works) · Cartography (1 works) · Christian ministry (1 works) · Citizen journalism (1 works) · Computer Science (1 works) · Data science (1 works) · Engineering (1 works)