Campus Changer
A Serious Geogame for Transforming the Main Campus of the Warsaw University of Technology
Bibliographic Data
| ID | 22017917 |
|---|---|
| Authors | Agnieszka Wendland (0000-0001-8620-3340, Warsaw University of Technology), Kornel Samociuk (0009-0005-5495-8518, Warsaw University of Technology), Anna Szalwa (0000-0003-2194-7941, Warsaw University of Technology), Iker Bengoetxea Arruti (University of the Basque Country), Urszula Szczepankowska-Bednarek (0000-0002-4425-7962, Warsaw University of Technology), Jacek Wesołowski (0000-0001-7615-694X, Precitec (Germany)), Joanna Wnuk (0009-0001-5422-8647, Hexagon (Switzerland)), Robert Olszewski (0000-0002-4210-5279, Warsaw University of Technology) |
| Year | 2026 |
| Volume | 11 |
| Publication date | 2026-01-19 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Urban Planning (JOURNAL) |
| Journal identifiers | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Publisher | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.10664 |
| OpenAlex | W7124832312 |
| Language | EN |
| References cited | 28 |
The goal of the article was to develop a serious geogame that allows for the activation of the Warsaw University of Technology’s (WUT) academic community’s involvement in the participatory planning process for campus revitalization and development. The Campus Changer geogame is implemented as a PC‐based application that uses a detailed 3D model of the WUT campus and the players’ real‐time physical location. The geogame allows not only virtual exploration of a detailed, 3D model of the university campus but also raises awareness of the problems associated with the functioning of the members of the academic community in a jointly used space. The Campus Changer geogame, developed using the Unity engine with detailed WUT campus models (LoD [level of detail] 3), allows users to explore the campus and propose transformations. Guided by Genius Loci, the university’s guardian spirit, players encounter challenges and interact with diverse campus stakeholders, such as academic staff, students, and local residents. Player decisions reshape the campus instantly, with changes visible in the 3D virtual world. The Campus Changer geogame allows users to manipulate detailed geospatial data (a 3D model of the WUT campus and its connection to GIS tools) and can be used as a powerful geoparticipation tool. The results of GIS analyses conducted by the authors of the article using data collected based on the results of a multi‐player game provide insight into the opinions of different groups of the WUT academic community, who propose diverse changes in different parts of the campus. Compared to traditional planning consultations, the geogame facilitates the collection of input from a significantly broader and more diverse audience, fostering inclusive and participatory decision‐making. The most significant achievement of the project is the activation of the academic community and co‐creation planning for the modernization and development of the university
Citizen journalism · Geomatics · Geospatial analysis · University campus · Virtual campus · 3D Modeling in Geospatial Applications · Geographic Information Systems Studies · Geography Education and Pedagogy
Good Video Games and Good Learning
Mapping learning and game mechanics for serious games analysis
How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
From game design elements to gamefulness
Minecraft as a Tool for Engaging Children in Urban Planning
A situated approach to digital exclusion based on life courses
Gameful civic engagement
Citizens as sensors
Digital Agora – Knowledge acquisition from spatial databases, geoinformation society VGI and social media data
| Citation velocity | historical |
|---|---|
| Highly cited | No |