Nick Bryan-Kinns
Biographic Data
| ID | 984381 |
|---|---|
| NAME | Nick Bryan-Kinns |
| GIVEN NAMES | Nick |
| FAMILY NAME | Bryan-Kinns |
| SIGNATURE | BRYAN-KINNS N |
| AFFILIATIONS | Queen Mary University of London |
| ORCID | 0000-0002-1382-2914 |
| VERIFIED | Yes |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 15 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2004 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Comparing structural and conversational AI summarisation for time-constrained academic reading support among graduate students
Academic reading can be challenging for students due to the complex structure and language of academic texts. Emerging AI-assisted approaches can facilitate academic reading, but how different AI-assisted approaches impact students requires further research. To investigate this, we conducted a user study (n = 29) where participants completed paper categorisation tasks under three conditions: (1) with conversational AI summarisation, (2) with stru…
Creative industries research and innovation
This conversation piece focuses on the UK–China Creative Industries Research and Innovation Hub project. It explores the opportunities and challenges of collaboration between the two nations, and roles and functions of the future hub. The conversation took the form of a semi-structured interview with individuals from industry, academy, think tank and the government, from both the United Kingdom and China
The role of digital technologies in contemporary craft practice from UK–China insights
Digital technologies such as digital production and online marketplaces have generated revenue growth and sustained work in the music and game creative industries. However, there is little research on how digital technologies impact contemporary craft. Here we present the results of a twenty-month AHRC research project which explored the role of digital technologies for craft in China and the United Kingdom. The research was undertaken prior to t…
Reflections on Explainable AI for the Arts (XAIxArts)
Current Explainable AI (XAI) research mostly examines functional or technical explanations of what an AI is doing, for example, providing an explanation of how an image classifier works to help debug it when misclassifications are made. In these settings, there is typically a right answer, or correct set of outputs, that we are trying to train the AI to arrive at. In the arts there are no right or wrong answers, no correct set of outputs. In the …
Qi2He
The rapid development of rural societies mixed with the infrastructural transformation of emerging economies bring both challenges and opportunities to Human-Computer Interaction (HCI) design as illustrated through the emergence of the field of HCI for Development (HCI4D). A key challenge for HCI4D is how local knowledge, expertise, and culture can be constructively combined with global trends in digital innovation and socioeconomic development. …
Olly
This research explores how tangible interactive technology might offer opportunities for socialization and sensory regulation. We present a study carried out in an educational setting during leisure activities with a small group of children with autism who like music. We introduce Όλοι (pronounced Olly), a sonic textile Tangible User Interface (TUI) designed around the observations of five minimally verbal children with autism aged between 5-10 y…
Collidoscope
No abstract available
Demo hour
forum Share on Demo hour Authors: Ben Bengler University College London, Intel ICRI Cities/UCLIC University College London, Intel ICRI Cities/UCLICView Profile , Fiore Martin Queen Mary University of London Queen Mary University of LondonView Profile , Nick Bryan-Kinns Queen Mary University of London Queen Mary University of LondonView Profile , Christopher Frauenberger Vienna University of Technology (TU Wien) Vienna University of Technology (TU…
Polymetros
A beautiful collaborative music-making system enchants both novices and professionals alike
Demo hour
Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor
The Serendiptichord
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, technology, music and dance. This paper reflects on the collaborative process and how defining both creative and research roles for each party led to a successful creative partnership built on mutual respect and open communication. After a brief snapshot of the instrument in performance, the instrument is considered within the context of dance-driven in…
Annotating Distributed Scores for Mutual Engagement in Daisyphone and Beyond
Written and drawn annotations of musical scores form a core part of the music composition process for both individuals and groups. This article reflects on the annotations made in new forms of distributed music-making wherein the score and its annotations are shared across the web. Four kinds of annotation are identified from 8 years of studies of mutual engagement through distributed music-making systems. It is suggested that new forms of web-ba…
Sensory Threads
Sensory Threads is a pair of interlinked experiences, which explore the way in which sensing can give us insight into how our bodies are a part of their wider environment. Sensory Threads seeks to investigate what happens when wearables move beyond being technologies designed for individuals and are transformed into tools of ‘collective sensing’. It aims to stimulate participants' behaviours through their own emergent and unpredictable actions in…
The interior life of iPoi
This article charts the development of the iPoi project which we introduced in a previous edition of this journal (see New shapes on the dance floor: influencing ambient sound and vision with computationally augmented poi, IJPDAM, April 2005, 1.1). The work further explores our investigations into playful encounters with exertion interfaces. We consider the notion of wittingness (Sheridan 2006) and how it may be used as a device for tempting perf…
Anthropomorphizing mass communication
For mass communication to develop, it needs to develop conversational skills. That is, rather than one-way communication from the commercial entity to the consumer, it needs to be a two-way conversational dialogue characterized by short but meaningful interactions. We are at a pivotal time in our use and experience of digital media. To date, many uses of digital media for mass communication, such as Web sites, have come from a print-based culture…
No prominent works on this page.
Anthropomorphizing mass communication
For mass communication to develop, it needs to develop conversational skills. That is, rather than one-way communication from the commercial entity to the consumer, it needs to be a two-way conversational dialogue characterized by short but meaningful interactions. We are at a pivotal time in our use and experience of digital media. To date, many uses of digital media for mass communication, such as Web sites, have come from a print-based culture…
The interior life of iPoi
This article charts the development of the iPoi project which we introduced in a previous edition of this journal (see New shapes on the dance floor: influencing ambient sound and vision with computationally augmented poi, IJPDAM, April 2005, 1.1). The work further explores our investigations into playful encounters with exertion interfaces. We consider the notion of wittingness (Sheridan 2006) and how it may be used as a device for tempting perf…
Sensory Threads
Sensory Threads is a pair of interlinked experiences, which explore the way in which sensing can give us insight into how our bodies are a part of their wider environment. Sensory Threads seeks to investigate what happens when wearables move beyond being technologies designed for individuals and are transformed into tools of ‘collective sensing’. It aims to stimulate participants' behaviours through their own emergent and unpredictable actions in…
Annotating Distributed Scores for Mutual Engagement in Daisyphone and Beyond
Written and drawn annotations of musical scores form a core part of the music composition process for both individuals and groups. This article reflects on the annotations made in new forms of distributed music-making wherein the score and its annotations are shared across the web. Four kinds of annotation are identified from 8 years of studies of mutual engagement through distributed music-making systems. It is suggested that new forms of web-ba…
The Serendiptichord
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, technology, music and dance. This paper reflects on the collaborative process and how defining both creative and research roles for each party led to a successful creative partnership built on mutual respect and open communication. After a brief snapshot of the instrument in performance, the instrument is considered within the context of dance-driven in…
Polymetros
A beautiful collaborative music-making system enchants both novices and professionals alike
Demo hour
Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor
Demo hour
forum Share on Demo hour Authors: Ben Bengler University College London, Intel ICRI Cities/UCLIC University College London, Intel ICRI Cities/UCLICView Profile , Fiore Martin Queen Mary University of London Queen Mary University of LondonView Profile , Nick Bryan-Kinns Queen Mary University of London Queen Mary University of LondonView Profile , Christopher Frauenberger Vienna University of Technology (TU Wien) Vienna University of Technology (TU…
Collidoscope
No abstract available
Olly
This research explores how tangible interactive technology might offer opportunities for socialization and sensory regulation. We present a study carried out in an educational setting during leisure activities with a small group of children with autism who like music. We introduce Όλοι (pronounced Olly), a sonic textile Tangible User Interface (TUI) designed around the observations of five minimally verbal children with autism aged between 5-10 y…
Qi2He
The rapid development of rural societies mixed with the infrastructural transformation of emerging economies bring both challenges and opportunities to Human-Computer Interaction (HCI) design as illustrated through the emergence of the field of HCI for Development (HCI4D). A key challenge for HCI4D is how local knowledge, expertise, and culture can be constructively combined with global trends in digital innovation and socioeconomic development. …
Creative industries research and innovation
This conversation piece focuses on the UK–China Creative Industries Research and Innovation Hub project. It explores the opportunities and challenges of collaboration between the two nations, and roles and functions of the future hub. The conversation took the form of a semi-structured interview with individuals from industry, academy, think tank and the government, from both the United Kingdom and China
The role of digital technologies in contemporary craft practice from UK–China insights
Digital technologies such as digital production and online marketplaces have generated revenue growth and sustained work in the music and game creative industries. However, there is little research on how digital technologies impact contemporary craft. Here we present the results of a twenty-month AHRC research project which explored the role of digital technologies for craft in China and the United Kingdom. The research was undertaken prior to t…
Reflections on Explainable AI for the Arts (XAIxArts)
Current Explainable AI (XAI) research mostly examines functional or technical explanations of what an AI is doing, for example, providing an explanation of how an image classifier works to help debug it when misclassifications are made. In these settings, there is typically a right answer, or correct set of outputs, that we are trying to train the AI to arrive at. In the arts there are no right or wrong answers, no correct set of outputs. In the …
Comparing structural and conversational AI summarisation for time-constrained academic reading support among graduate students
Academic reading can be challenging for students due to the complex structure and language of academic texts. Emerging AI-assisted approaches can facilitate academic reading, but how different AI-assisted approaches impact students requires further research. To investigate this, we conducted a user study (n = 29) where participants completed paper categorisation tasks under three conditions: (1) with conversational AI summarisation, (2) with stru…
Computer Science (12 works) · Innovative Human-Technology Interaction (7 works) · Art (6 works) · Visual arts (5 works) · Music Technology and Sound Studies (4 works) · Sociology (4 works) · Human–computer interaction (3 works) · Political science (3 works) · China (2 works) · Citation (2 works)